[SHIPS] The rebel ships mod

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Cheese
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[SHIPS] The rebel ships mod

Postby Cheese » Mon May 25, 2015 4:20 am

Hello this is your mod maker cheese. Shout out To VanguardofValor ;)
Mod: [url][/url] http://www.mediafire.com/download/x018v ... /Fleet.zip *Winks*
=) PM me if you find a bug or any mod ideas =)
This i know works for windows not sure for the others
Fleet has: Burst laser 3 x4
Also more and more ships will be coming out this mod only took me a day I plan to add Federation ships in v2.0 this will take along time because theirs no federation ship so big that i can make a ship out of it so i'll have to custom make a ship
NEXT UPDATE: 5/30/2015 =)
Next update adds: Three more new enemy =)
- Elite lanius
- AND MORE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The latest version adds: 3 New enemys
newer fleet
Windows
All versions:
v5.0: COMING SOON!
v4.0: http://www.mediafire.com/download/x018v ... /Fleet.zip
v3.0: http://www.mediafire.com/download/sxj81 ... ile+v1.zip
v2.0: http://www.mediafire.com/download/eq3wx ... et+FIX.zip
v1.0: BROKEN
Last edited by Cheese on Tue May 26, 2015 5:40 pm, edited 10 times in total.
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stylesrj
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Re: [SHIPS] The rebel ships mod

Postby stylesrj » Mon May 25, 2015 4:27 am

Could I get more details please? What Rebel ships am I getting? What firepower/early-game-playstyle should I expect? I'm unable to download the see for myself on the computer I'm using.
Cheese
Posts: 27
Joined: Sat May 23, 2015 10:22 pm

Re: [SHIPS] The rebel ships mod

Postby Cheese » Mon May 25, 2015 4:48 am

Ok my bad i'll update the info
Last edited by Cheese on Mon May 25, 2015 4:54 am, edited 1 time in total.
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NarnKar
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Re: [SHIPS] The rebel ships mod

Postby NarnKar » Mon May 25, 2015 4:50 am

Uhh....

stylesrj wrote:Could I get more details please? What Rebel ships am I getting? What firepower/early-game-playstyle should I expect? I'm unable to download the see for myself on the computer I'm using.


Cheese wrote:@Vanguard Ok my bad i'll update the info


Not every forum user is named Vanguard...
Cheese
Posts: 27
Joined: Sat May 23, 2015 10:22 pm

Re: [SHIPS] The rebel ships mod

Postby Cheese » Mon May 25, 2015 4:54 am

NarnKar wrote:Uhh....

stylesrj wrote:Could I get more details please? What Rebel ships am I getting? What firepower/early-game-playstyle should I expect? I'm unable to download the see for myself on the computer I'm using.


Cheese wrote:@Vanguard Ok my bad i'll update the info


Not every forum user is named Vanguard...
Yes my bad i'll edit it must have been a typo
Cheese
Posts: 27
Joined: Sat May 23, 2015 10:22 pm

Re: [SHIPS] The rebel ships mod

Postby Cheese » Mon May 25, 2015 4:57 am

Do you guys like the mod? If so i'll make more and make updated versions of this mod You do need something that can open ZIP files though
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stylesrj
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Re: [SHIPS] The rebel ships mod

Postby stylesrj » Mon May 25, 2015 5:14 am

Antimatter Siege Cannon?

Does it shoot a shield-piercing white beam that does 5 damage per room with a great chance for hull breaches and fires... plus a 40 second cooldown time?

I guess I might have to try out the ships to see for myself but I'm not a big fan of OP ships. What is the point of gathering Scrap if everything's maxed out (Big Bang Cruiser! I'm talking to you!)
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stylesrj
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Re: [SHIPS] The rebel ships mod

Postby stylesrj » Mon May 25, 2015 10:15 am

Now I've tried the mod to see how it rolls...

The Antimatter Siege Cannon doesn't work. You try firing it, the game crashes.
Also, the Rebel Flagships have way too many crew. When you start a game, you have to dismiss half the ship (and the other half is in inaccessible areas).

The only gun that actually works is the fast-firing Fire Beam and the PDS. But you need to have the PDS powered up if the beam is to do anything (0-power weapons are weird).

Also, are the Flagships meant to be called "Should not be seen"?

Honestly Cheese, you need to put a bit more than a day of effort.

Or fiddle around with ship-building until you're confident enough to make a proper ship. When I first started out, I took the Marine Frigate from Homeworld 2 and made it stupidly overpowered with Boss weapons, etc. Then I gave it 4 PDSes, figured out how Shield Ellipses worked, then decided it needed shields, etc.

After all that effort over the course of several days (spaced out over weeks) I decided "Stupidly overpowered... hey maybe I should do something with Zoltan!"

But yeah, I can see what you're getting at with the ships but they need more effort. Also, try to avoid making another Rebel Flagship mod. There are tons of those out there and they're far better. Focus on the Rebel Fleet ship. How would you mod a fleet of ships? Think on that and do it! :)
Cheese
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Re: [SHIPS] The rebel ships mod

Postby Cheese » Mon May 25, 2015 6:10 pm

Ok i'm replacing it with Burst 3 lasers with a mass update :)
Cheese
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Re: [SHIPS] The rebel ships mod

Postby Cheese » Mon May 25, 2015 6:14 pm

Ok you can retest it i got rid of the other flagships and AMSC's =) :)

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