FTP - Faster Than Police - [New ship and Events changed]
Posted: Sun May 03, 2015 2:49 am
Before reading further, I recommend you play this song. Or anything really so long as it's associated with cop shows.
https://www.youtube.com/watch?v=fXTn2gSG7es
FTP: Faster Than Police (also stands for something else... File Transfer Protocol) is a quickly-made overhaul of FTL. You're not some Federation Captain trying to save the galaxy, no you're a police officer working for the Zoltan Resource Protection Committee with an important mission.
Here is your ride:
http://www.mediafire.com/download/cg07nxv9xq5ucq1/Policeescort.ftl
(Replaces Zoltan A)
You are to take a dossier with important intel to Admiral Tully's office on the other end of the galaxy. But watch out for there's this gang calling themselves the "Rebels" who want to kill you. And that's pretty much it.
There isn't much story in between the start and the endgame but I do recommend you read those bits. I also changed a few names of systems around. Have a read of them for a laugh or two.
Anyway, info on the ship...
The Police Cruiser is escorted closely by your partner's cruiser. This might remind you of DryEagle's Escort Duty, but it's not much of an escort as wingmen assisting each other. Each ship has two weapon mounts.
The guns are a "shotgun laser" which works pretty much like the Advanced Flak except faster and more likely to start fires and a "RIOT Beam" which damages crew and stuns them (much like the Captain's Edition Baton Beam).
Artillery isn't buyable in the mod but if you have a mod which enables Artillery, the ship can be equipped with a Pacification Beam which can bust shields, stun and damage crew and damage systems but doesn't harm the hull. So good for boarding.
The lower ship is the main vessel with piloting, engines, shields and the guns while your partner's vessel (the upper ship) is more of a "utilities" vessel with the Drones, Sensors and the Battery.
Only the basic systems are installed (except for the battery and only because I wanted to make the ships look like they have both piloting and engines, so freebie system for those one or two people who use it) because the budget doesn't account for things like "Teleporters" and "Drone Control".
I mean the money's being spent on new military hardware such as SWAT Drones and really big trucks with battering rams. Not actually being spent outfitting the regular cops. Your tax dollars at its finest!
Because of the story, the ships are "automated" and can fly themselves without crew. It also means every system is manned so you can put that Zoltan elsewhere.
The service umbilical between the two ships is there because of gameplay limitations - without it the game would crash. Assume it's only deployed once the ship arrives at the beacon and when jumping, the umbilical is retracted
Bugs:
If you keep the badge and end up in another civilian sector, the opening event will play again so you have two Detectives and two Engies.
Automated ship means no new crew can be bought. Only "deputised" from events.
The lower ship's doors may unexpectedly open when selecting a weapon directly. The ship is quite low.
If you find spelling errors, grammatical errors or a game-breaking bug caused by the ships, let me know.
Credits:
Sleeper Service for helping me figure out what the problem was when the mod kept crashing.
Subset Games for making FTL.
And frak it, let's thank everyone in the whole world because why not?
Videos:
Deep Space Confidential (Stylesrj):
https://www.youtube.com/watch?v=HeOG6c-CF38
(Captain's Edition run)
Have fun playing the ship and remember, we're all counting on you! Now how's my retirement plan looking...
https://www.youtube.com/watch?v=fXTn2gSG7es
FTP: Faster Than Police (also stands for something else... File Transfer Protocol) is a quickly-made overhaul of FTL. You're not some Federation Captain trying to save the galaxy, no you're a police officer working for the Zoltan Resource Protection Committee with an important mission.
Here is your ride:
http://www.mediafire.com/download/cg07nxv9xq5ucq1/Policeescort.ftl
(Replaces Zoltan A)
You are to take a dossier with important intel to Admiral Tully's office on the other end of the galaxy. But watch out for there's this gang calling themselves the "Rebels" who want to kill you. And that's pretty much it.
There isn't much story in between the start and the endgame but I do recommend you read those bits. I also changed a few names of systems around. Have a read of them for a laugh or two.
Anyway, info on the ship...
The Police Cruiser is escorted closely by your partner's cruiser. This might remind you of DryEagle's Escort Duty, but it's not much of an escort as wingmen assisting each other. Each ship has two weapon mounts.
The guns are a "shotgun laser" which works pretty much like the Advanced Flak except faster and more likely to start fires and a "RIOT Beam" which damages crew and stuns them (much like the Captain's Edition Baton Beam).
Artillery isn't buyable in the mod but if you have a mod which enables Artillery, the ship can be equipped with a Pacification Beam which can bust shields, stun and damage crew and damage systems but doesn't harm the hull. So good for boarding.
The lower ship is the main vessel with piloting, engines, shields and the guns while your partner's vessel (the upper ship) is more of a "utilities" vessel with the Drones, Sensors and the Battery.
Only the basic systems are installed (except for the battery and only because I wanted to make the ships look like they have both piloting and engines, so freebie system for those one or two people who use it) because the budget doesn't account for things like "Teleporters" and "Drone Control".
I mean the money's being spent on new military hardware such as SWAT Drones and really big trucks with battering rams. Not actually being spent outfitting the regular cops. Your tax dollars at its finest!
Because of the story, the ships are "automated" and can fly themselves without crew. It also means every system is manned so you can put that Zoltan elsewhere.
The service umbilical between the two ships is there because of gameplay limitations - without it the game would crash. Assume it's only deployed once the ship arrives at the beacon and when jumping, the umbilical is retracted
Bugs:
If you keep the badge and end up in another civilian sector, the opening event will play again so you have two Detectives and two Engies.
Automated ship means no new crew can be bought. Only "deputised" from events.
The lower ship's doors may unexpectedly open when selecting a weapon directly. The ship is quite low.
If you find spelling errors, grammatical errors or a game-breaking bug caused by the ships, let me know.
Credits:
Sleeper Service for helping me figure out what the problem was when the mod kept crashing.
Subset Games for making FTL.
And frak it, let's thank everyone in the whole world because why not?
Videos:
Deep Space Confidential (Stylesrj):
https://www.youtube.com/watch?v=HeOG6c-CF38
(Captain's Edition run)
Have fun playing the ship and remember, we're all counting on you! Now how's my retirement plan looking...