Well... yeah. Here I go showing myself off as a fool by making my first mod the most simple mod ever done - a mod that's
A) A ship mod. The easiest category - there are LOTS of tools for GUI-making them.
B) A vanilla-textured mod. No external textures were used - too lazy and too bad of an artist.
But at least it's my first mod.
Features:
A ship... wait, no! A playable asteroid field. Yup, you read it correctly. WTF.
What does it have? Well, here's a list:
-Level 4 engines and maxed piloting (the logic behind this is simple - it's pretty hard to accurately hit a quick asteroid)
-Maxed doors (why are there even doors? It's supposed to be open space

-Maxed battery (why the H not?)
-Basic cloak (and a fun cloaking image

-Basic medbay ('cause you need it on any ship)
-Basic sensors (well... an asteroid field shouldn't be invisible, it's visible even without sensors >.<)
-A Flak II gun (it fires asteroid debris!) and just enough power in the weapons
-10 power (so you don't have to worry too much, but you also can't power everything)
Now, this is my first ship, so any testing and balance suggestions are highly appreciated. In fact, I suck at FTL too much to test it myself - only ever beat it once, and that's on Easy.
What else... this is AE-compatible, as you could tell by the AE tag.
UPDATE: Tested, seems to be slightly easier to upgrade and get OP in the sectors. However, the Flagship is quite a challenge - died on stage 3. Edit: testing outdated - version 1.0, any volunteer to test would be appreciated

Image:

(As of 1.1, engine station is fixed. I am just too lazy to make another screenshot)
Download (version 1.1)
https://www.dropbox.com/s/rplkrabgzaikm4z/Asteroid%20Field%20release-ready.ftl?dl=0
Changelog (version 1.1):
- Lowered engines to level 4
- Fixed the engine station placement
- Removed a gib and added 10, to a total of 15
Quest Marker
- Possibly figure out the teleporter door connection? I didn't work for me, so I'll need some help. {Indefinite}
- Tweak engines to level 4 {implemented in 1.1}
- Move the engine station {implemented in 1.1}
- Add more gibs {kind of done?}