...and the people watched, rapturous, as their final warship fired its massive cannon. A flash of green filled their vision, and then the enemy ship was no more. All of its communications ceased, its heat signature rapidly dissipating, its radios silent.
The people watching fell silent too--witnesses to an unfathomable horror.
After a time, the warship's commander spoke. "Now you see our might. Enemy of ours, cease your incursion--or you may bear witness to it again."
The Verdant Dawn
A few days ago, I found a cool picture of a big gun, and I thought to myself: "wow, that looks cool". And then I made it into an FTL mod. It was created for personal use, but then I decided to upload and share it because...why not, really.
It's pretty overpowered, to be honest--the aim was to be around Crystal A in terms of starting power. You'll still need to invest scrap into your systems to win, though; flying this ship does not make an automatic victory. (I tested this--no, you can't beat an Elite Assault with its starting loadout. Before I nerfed it though, you actually could--and that's the mark of an overpowered ship.)
Its main weapon, the Starsmasher Cannon, is a four-power weapon that bypasses enemy defense drones and shields, dealing 2 damage every 12 seconds. I mean, come on; with a gun this huge, it seems kind of lame for anything to stand in its way.
The Starsmasher Cannon
Download v1.0 here.
Replaces the Kestrel A. May require newer versions of Slipstream to run properly, as it uses the rawappend format.
Videos:
stylesrj Youtube run
Attributions:
-Gun image stolen from Maplestory...again. What can I say, that game has surprisingly cool gun graphics despite touting itself as a medieval fantasy MMO. Anyway it's a modified version of Xenon's "Mecha Purge: Snipe" skill.
-Inspiration for the ship's shape taken from some guy I don't remember oops. I told you this was a personal use ship mod and I wasn't joking.
-Mod assembled in Superluminal 2.1.0d.
[SHIP] The Verdant Dawn
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
[SHIP] The Verdant Dawn
Last edited by NarnKar on Mon Jan 05, 2015 4:00 am, edited 1 time in total.
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [SHIP] The Verdant Dawn
That's an awesome-looking gun for an awesome-looking ship.
I should try it out and make a video of the run.
I should try it out and make a video of the run.
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- Posts: 65
- Joined: Sun Jun 29, 2014 12:22 pm
Re: [SHIP] The Verdant Dawn
the gun is awesome
I was thinking, maybe put the gun on the crystal fighter you made a short while ago? big stick, small ship.
maybe even put the engines at max from the start. would make an interesting concept.
your work is excellent as always
I was thinking, maybe put the gun on the crystal fighter you made a short while ago? big stick, small ship.
maybe even put the engines at max from the start. would make an interesting concept.
your work is excellent as always
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- Posts: 66
- Joined: Thu Oct 30, 2014 12:05 am
Re: [SHIP] The Verdant Dawn
Hey, I've recently started to make personal ships for my FTL, but I've been wondering, how do you make custom weapons that do what you want it to? I'm new to modding...
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: [SHIP] The Verdant Dawn
@Superblox
I personally used this guide by Metzelmax to learn my way around the animation strip. The code itself isn't terribly hard, just (very very) finnicky.
I personally used this guide by Metzelmax to learn my way around the animation strip. The code itself isn't terribly hard, just (very very) finnicky.
- R4V3-0N
- Posts: 1291
- Joined: Sun Oct 06, 2013 11:44 am
Re: [SHIP] The Verdant Dawn
NarnKar wrote:@Superblox
I personally used this guide by Metzelmax to learn my way around the animation strip. The code itself isn't terribly hard, just (very very) finnicky.
it's the finnickyness that makes it hard!
(I know what to do but I get the very odd occasion where it doesn't want to behave and my weapon isn't working well that or I can't make animations for projectile explosion work or sometimes the weapon shot)
R4V3-0N, a dreamer.
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- Posts: 66
- Joined: Thu Oct 30, 2014 12:05 am
Re: [SHIP] The Verdant Dawn
...Well.... Just took a look at it.... Looks like I won't be making weapons anytime soon... I know absolutely nothing about coding
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: [SHIP] The Verdant Dawn
Hey Superblox, it's not that bad! I know next to nothing about coding either, but the weapon coding isn't hard to understand.
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [SHIP] The Verdant Dawn
Ok, I've tested the ship out and I have to say, the gun is awesome.
Here's my run through. I keep saying the gun isn't OP but it might be a little bit considering it uses no missiles and goes through all shields like a highly destructive bomb. Then again, I was playing on Easy.
http://youtu.be/aoSAy-2_-60
Here's my run through. I keep saying the gun isn't OP but it might be a little bit considering it uses no missiles and goes through all shields like a highly destructive bomb. Then again, I was playing on Easy.
http://youtu.be/aoSAy-2_-60
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: [SHIP] The Verdant Dawn
@stylesrj added your video to the original post.