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Albatross Class

Posted: Sat Dec 20, 2014 7:59 am
by agigabyte
This warship is a class based off of the Rebel Liberty Class, The FFS Albatross, first in her class, was incomplete upon exiting the hangar, as they were under attack. The result is a ship with no shields, or sensors, or anything better than basic systems other than doors. It does, however have a large reactor core. It can get anything except Mind Control, Hacking, and Backup battery. It starts with Lvl 3 doors, lvl 1 pilot, engine, medbay, and lvl 4 weapons, with bl2 and hermes.

This ship may be slightly overpowered, but not to the same level as other things I've made.

https://www.dropbox.com/s/nwww80hynyw85 ... s.ftl?dl=0

http://cloud-4.steamusercontent.com/ugc ... C1E935B2C/

http://cloud-4.steamusercontent.com/ugc ... 5662B45C2/

[Spoiler]Image[/spoiler]


This version has only six power, enough to use every starting system, and one more. https://www.dropbox.com/s/duqbh7jxpvp91 ... r.ftl?dl=0

Re: Albatross Class

Posted: Sun Dec 21, 2014 3:35 am
by agigabyte
Just posted a version with balanced reactor power.

Re: Albatross Class

Posted: Mon Jan 26, 2015 9:13 pm
by agigabyte
Could I maybe have some feedback?

Re: Albatross Class

Posted: Sat Jan 31, 2015 12:26 am
by DinosaurDino
Maybe put the weapons a little more out because the floor borders are blocking them.

Re: Albatross Class

Posted: Sun Feb 01, 2015 2:42 am
by 19acomst
I love the hull/floor graphics and the use of artillery. You might want to nerf the weapons a bit, maybe just the Hermes or a burst laser 1 and leto. Same with the drones, just include the defense or combat. the sensor and door interior images don't look like they have the consoles they do in AE, so you might want to change that. Definitely tone down the doors system and augments. just include a titanium system casing. The Pre-igniter is way too overpowered for the start. Something you should focus on is a theme for you shps. You need to decide whether or not a ship is defense based, ani-boarding based, a gunship, a drone ship, missile based, boarding based, you name it. Don't try to do too many themes at once, because then this ship becomes bland.

Re: Albatross Class

Posted: Sun Feb 01, 2015 2:56 am
by agigabyte
19acomst wrote:I love the hull/floor graphics andOriginal image creds goes to CE and reskin creds goes to Ganzz the use of artillery. You might want to nerf the weapons a bit, maybe just the Hermes or a burst laser 1 and leto. I tried this but it was UP with the drones, just include the defense or combat. theI am doing that sensor and door interior images don't look like they have the consoles they do in AE, so you might want to change that. I couldn't get the rooms to orient, will do that with GIMP tonight. Definitely tone down the doors system Probably doing L2 and augments. just include a titanium system casing. The Pre-igniter is way too overpowered for the start agreed Something you should focus on is a theme for you shps. You need to decide whether or not a ship is defense based, ani-boarding based, a gunship, a drone ship, missile based, boarding based, you name it. Don't try to do too many themes at once, because then this ship becomes bland. Artillery, Gunship, Drones,Low power tho. I think it will be a blend with only 4 starting power (Extreme power management!)

Re: Albatross Class

Posted: Tue Mar 24, 2015 3:40 am
by williamcll
Steam links are not working.

Re: Albatross Class

Posted: Tue Mar 24, 2015 3:42 am
by agigabyte
Odd. I'll try and fix tomorrow.

Re: Albatross Class

Posted: Tue Mar 24, 2015 10:29 pm
by RAD-82
williamcll wrote:Steam links are not working.

I don't know why, but Steam moved all of their screenshots. It's easy to fix by replacing powered with usercontent.

http://cloud-4.steamusercontent.com/ugc ... C1E935B2C/

http://cloud-4.steamusercontent.com/ugc ... 5662B45C2/

Re: Albatross Class

Posted: Wed Mar 25, 2015 8:01 pm
by TheFallenAngel359
Okay, that hull is freaking awesome. Can we have a picture of just the hull?