[SHIP] The Hooker
Posted: Mon Dec 08, 2014 9:09 pm
Hello. I've been working on this thing for a while, and I better release it now instead of starting to make a B layout and postpone this thing for six months like i usually do.
I present you...
Click here for a short video showing cloaking, weapons and gibs.
Download it here. (replaces Kestrel type C)
Thanks to everyone that helped me get inspired in the Mod dev thread. Especially NarnKar for coming up with the idea of rerouting engine energy to the artillery! : )
Known issues:
- The artillery weapon disappears when the ship explodes. I don't mind though.
- The artillery weapon annihilates shields on contact. I want to believe that you, the player, have a shadow of morality and fairness in you, and will use this overpowered weapon only if strictly necessary. ;P (i am aware this is a poor excuse for not thinking about balancing)
I hope you like it. Feel free to use my content as you see fit, as long as you give credit when due. ◡‿◡
I present you...
Click here for a short video showing cloaking, weapons and gibs.
Download it here. (replaces Kestrel type C)
Thanks to everyone that helped me get inspired in the Mod dev thread. Especially NarnKar for coming up with the idea of rerouting engine energy to the artillery! : )
Known issues:
- The artillery weapon disappears when the ship explodes. I don't mind though.
- The artillery weapon annihilates shields on contact. I want to believe that you, the player, have a shadow of morality and fairness in you, and will use this overpowered weapon only if strictly necessary. ;P (i am aware this is a poor excuse for not thinking about balancing)
I hope you like it. Feel free to use my content as you see fit, as long as you give credit when due. ◡‿◡