Mod List updated. Changes include:
Ghost Ships and New Items - Author: Morat48
Robotic Cruiser - Author: Jonfon [WIP]
Rebel Flagship Prototype - Author: Ginger Dragon
The Lost Hunter - Author: TheDarkdu42
DronesPlus - Author: karmos
Some layout tweaks. Also, no more green since all mods are GMM compatible.
Master Mod List
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Re: Master Mod List
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Re: Master Mod List
The Scarab added. Looks delicious. It's great that it fits the FTL stye so well, great work!
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Re: Master Mod List
UltraMantis wrote:The Scarab added. Looks delicious. It's great that it fits the FTL stye so well, great work!
I was just about to post asking if you'd add my Robotic Cruiser, but it appears you're well ahead of me. Thanks!!
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Re: Master Mod List
Several new mods added:
Advanced Weapons and Shields by nataryeahbuddy
The Buffalo by EchoesofOld
Klingon Bird-of-Prey by Wiseworm
USS Defiant by y0sho
THE YAS-62 by nataryeahbuddy
Beginning Scrap Mod by Tails
UnlockedAugmentations by karmos
Advanced Weapons and Shields by nataryeahbuddy
The Buffalo by EchoesofOld
Klingon Bird-of-Prey by Wiseworm
USS Defiant by y0sho
THE YAS-62 by nataryeahbuddy
Beginning Scrap Mod by Tails
UnlockedAugmentations by karmos
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Re: Master Mod List
Are there any mods that really up the difficulty in a direct manner? The old Hard/Extreme difficulty mod's links are no longer functional, and I'm not sure it would be compatible with the current patch of FTL, anyway.
I'm asking, of course, because baseline FTL is already kind of easy; even on normal, it's rare that I find myself in untenable long-term prospects and an assured loss. And, more relevant, many of the mods that add content tend to make the content incredibly unbalanced; because the whole point of adding mods is to diversify the baseline and make it more interesting, the purpose is defeated if one simply chooses not to use the overpowered offender in question (I'm looking at you, ion beams ). So... yeah, are there any mods, even in early stages of development, that make the game harder to justify using the broken additions?
I'm asking, of course, because baseline FTL is already kind of easy; even on normal, it's rare that I find myself in untenable long-term prospects and an assured loss. And, more relevant, many of the mods that add content tend to make the content incredibly unbalanced; because the whole point of adding mods is to diversify the baseline and make it more interesting, the purpose is defeated if one simply chooses not to use the overpowered offender in question (I'm looking at you, ion beams ). So... yeah, are there any mods, even in early stages of development, that make the game harder to justify using the broken additions?
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Re: Master Mod List
can some one make a halo unsc frigate and halo covenant corvette
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Re: Master Mod List
List updated. Newest mods are: Mor-Saxum, The Kingfisher and Escort Duty.
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Re: Master Mod List
I'd like to have the Warhammer 40k mod added to this list. See my signature for info if you need. Its a WIP, but at the very least it will feature new ships and weapons. Thanks.