Master Mod List

Distribute and discuss mods that are functional. Moderator - Grognak
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: Master Mod List

Postby UltraMantis » Sat Jan 19, 2013 4:59 am

Mod List updated. Changes include:

Ghost Ships and New Items - Author: Morat48
Robotic Cruiser - Author: Jonfon [WIP]
Rebel Flagship Prototype - Author: Ginger Dragon
The Lost Hunter - Author: TheDarkdu42
DronesPlus - Author: karmos

Some layout tweaks. Also, no more green since all mods are GMM compatible.
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DryEagle
Posts: 363
Joined: Thu Oct 04, 2012 11:17 am

Re: Master Mod List

Postby DryEagle » Mon Jan 21, 2013 12:18 am

A new ship appears!
The Scarab - viewtopic.php?f=11&t=10942
full complete working mod
enjoy
All ships I have created include custom weapons, graphics etc:
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UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: Master Mod List

Postby UltraMantis » Mon Jan 21, 2013 2:20 am

The Scarab added. Looks delicious. :D It's great that it fits the FTL stye so well, great work!
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Jonfon
Posts: 24
Joined: Mon Jan 14, 2013 2:35 pm

Re: Master Mod List

Postby Jonfon » Tue Jan 22, 2013 9:47 am

UltraMantis wrote:The Scarab added. Looks delicious. :D It's great that it fits the FTL stye so well, great work!


I was just about to post asking if you'd add my Robotic Cruiser, but it appears you're well ahead of me. Thanks!!
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: Master Mod List

Postby UltraMantis » Fri Jan 25, 2013 8:13 pm

Several new mods added:

Advanced Weapons and Shields by nataryeahbuddy
The Buffalo by EchoesofOld
Klingon Bird-of-Prey by Wiseworm
USS Defiant by y0sho
THE YAS-62 by nataryeahbuddy
Beginning Scrap Mod by Tails
UnlockedAugmentations by karmos
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Vraes
Posts: 6
Joined: Sun Jan 27, 2013 2:03 am

Re: Master Mod List

Postby Vraes » Sun Jan 27, 2013 2:13 am

Are there any mods that really up the difficulty in a direct manner? The old Hard/Extreme difficulty mod's links are no longer functional, and I'm not sure it would be compatible with the current patch of FTL, anyway.

I'm asking, of course, because baseline FTL is already kind of easy; even on normal, it's rare that I find myself in untenable long-term prospects and an assured loss. And, more relevant, many of the mods that add content tend to make the content incredibly unbalanced; because the whole point of adding mods is to diversify the baseline and make it more interesting, the purpose is defeated if one simply chooses not to use the overpowered offender in question (I'm looking at you, ion beams :roll: ). So... yeah, are there any mods, even in early stages of development, that make the game harder to justify using the broken additions?
bluepagett
Posts: 1
Joined: Sun Feb 10, 2013 6:21 pm

Re: Master Mod List

Postby bluepagett » Sun Feb 10, 2013 6:26 pm

can some one make a halo unsc frigate and halo covenant corvette :D
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: Master Mod List

Postby UltraMantis » Fri Feb 15, 2013 9:43 pm

List updated. Newest mods are: Mor-Saxum, The Kingfisher and Escort Duty.
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UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: Master Mod List

Postby UltraMantis » Sun Feb 17, 2013 2:13 am

Added natar's F-22A Raptor.
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DauntlessK
Posts: 59
Joined: Tue Feb 19, 2013 2:09 am

Re: Master Mod List

Postby DauntlessK » Thu Feb 21, 2013 10:18 pm

I'd like to have the Warhammer 40k mod added to this list. See my signature for info if you need. Its a WIP, but at the very least it will feature new ships and weapons. Thanks.
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