The obvious disadvantage is that you have no shields and weapons like beams will eat you alive.
These ships are also testing and using equipment and such that are possibly going to be in my mod overhaul "FTL: Engi Brigade".
This ship mod was originally meant to be just for my testing and such but my beta testers for my overhaul mod highly recommend me to release this as a stand alone ship mod for you guys to enjoy, and as usual. I try to keep to the vanilla/ cannon theme of the ships to have there names match the naming scheme of the Federations to the ships they have acquired as well as attempting to mimic room layouts vaguely and weapons that are commonly used by the Faction or Race. Enjoy!

Federation Defender A "Hoatzin"
"Forgotten technology"

This was a high grade ship developed by the Federation during the golden age of its reign. It had a unique feature of a high accuracy turret on the dorsal of the ship that was able to pick off incoming fire, drones, and ships that dared come towards this fully armed guardian. This was one of the ships at the peak of technology. These ships were difficult to produce and were reserved to the ranks of the Royal Federation Guards protecting the palace grounds before the Rebel uprising. After the core home worlds of the Federation were taken over the factories and science labs that were producing this piece of technology was lost... until now. We have discovered what should be one of the last few ships of it's kind out here in the asteroid belt in this system as we were heading out to avoid the incoming Rebel Fleet. It was mostly in one piece however it had it's targeting computers damaged and it was stripped of weapons. We scrapped together what little we had left to put it back into operational use.
Let us hope it will be enough to push against the Rebels till we rendezvous with the last remaining Federation fleet.
Starting Equipment:
-Burst Scatter Laser II
-Silverfish Missile
-Defense Turret
-Drone Recovery Arm
-Titanium System Casing
Starting Systems:
-Pilot: I
-Weapons: III
-Engines: II
-Medbay: I
-Oxygen: I
-Drones: I
-Reactor: 10
Purchasable Systems:
-Hacking
-Mind control
-Stealth
-Sensors
-Teleport (2 personal)
Floor plan:

Download link: https://www.dropbox.com/s/nm5iu41nxu5cg ... e.ftl?dl=0

Federation Defender B "Chickenhawk"
"Corrupted Guardian"

We stumbled upon a hidden outpost where we last saw some readings from a Federation ship distress signal. We went to investigate in hopes of finding another ship to join us up with the rendezvous with the Federation Fleet.
We saw a ship with Rebel markings but it looked like it was one of ours. We boarded what appears to be another Federation Defender and investigated in search for answers. This whole area seems like a ghost town. A Federation cruiser that we have not seen before is also here along with some other strange ships. Our search has been interruption when a huge energy spike was detected and a huge ship pulled through a construction dock. It was not like anything I've seen before. I think we just spotted the jewel of the Rebel fleet. There Flagship.
Before it went weapons hot we quickly pulled out of the area as energy signatures and signals are appearing everywhere around us and we FTL'ed out to the closest beacon. We need to report this to the Federation fleet ASAP!
We are on our way to an active Outpost in Federation hands in a friendly civilian System. We could not personally deliver the message to the Federation fleet and we decided instead to send it to the outpost. This modified defender seems interesting. It has a more powerful turret and a strange beam that seems to penetrate at least 1 layer of shielding. We need to go find more about these lost pieces of technology
Starting Equipment:
- Laito Beam
-Turret (upgraded)
-Drone Recovery Arm
-Reverse Ion Field
Starting Systems:
-Pilot: II
-Sensors: II
-Weapons: II
-Engines: III
-Medbay: I
-Oxygen: I
-Drones: II
-Reactor: 10
Purchasable Systems:
-Hacking
-Battery
-Doors
-Teleport (2 personal)
Floor plan:


Federation Defender C "Jackdaw"
"Reunion"

We are only 1 system away from the Federation Fleet until something unexpected happened. We got ambushed by what at first appeared to be a group at pirates. Our IFF was confused due to them being former Federation ships until there was a cease fire. The person at the helm of what appears to be another Defender appeared on the monitor. It turned out to be a small group of former Federation people and sympathizers that went into hiding to ambush the Rebels and act as a resistance. It seemed our single Rebel coloured ship threw them off and assumed WE were the rebels. We managed to persuade the commander to follow us to the Federation Fleet at go to a research facility. This will aid the Federation greatly and the leader of the small group of resistance apologies for the incident earlier.
Starting Equipment:
- Defense beam II
-Shield +
-Anti-drone-drone
-Defense Scrambler
-Battery
Starting Systems:
-Pilot: I
-Artillery: II
-Weapons: III
-Engines: III
-Medbay: I
-Oxygen: I
-Drones: II
-Battery:II
-Reactor: 10
Purchasable Systems:
-Mind control
-Doors
-Shield
Floor plan:


Download:
[main download currently taken down until bug fixes are finished]
~All 3 ships, 10 weapons, and more.
Details
This mod replaces the Kestrel type A, B, C.
This mod should not conflict with any other mod besides ones that replace any kestrel ships. It is compatible with Captains Edition. If you spot any problems just send me a message.
This mod has been made by me. Turret for Federation Defender A has been inspired by a turret design in Captains Edition made by Sleeper Service.
Please ask me for permission before using anything in this mod if you are planning to incorporate it to your mod or use it in any other form.