[Ship][AE] The Rogue

Distribute and discuss mods that are functional. Moderator - Grognak
propovednick
Posts: 3
Joined: Thu Sep 25, 2014 1:02 pm

[Ship][AE] The Rogue

Postby propovednick » Thu Sep 25, 2014 8:06 pm

Name: The Rogue (replaces Stealth A)

Description: This glass canon type ship was made to destroy enemies before they get ready.

Appearance (based on stealth): http://www.mediafire.com/view/3k8or5rxzgsxyoh/appearance.png

Layout: http://www.mediafire.com/view/z0485n338o9zs08/layout.png

After start: http://www.mediafire.com/view/xuvdblm1uh1ed1z/ingame.png

Gameplay: You can destroy your enemies quickly. In fact you have no choice because of absence of any defence systems. When your first strike is not good enough and enemy weapons still working at full capacity prepare for hard time. But when you get shields or something else you can become death, the destroyer of worlds. Rooms and doors plan is good for crew moving and using vacuum to kill intruders and put out fires.

Systems
=======
Weapons: 3
Engines: 3
Med Bay: 1
Oxygen: 1
Piloting: 1
Sensors: 1
Doors: 1

Starting Crew
===========
Human (x3)

Equipment
=========
Flak Gun Mark I
Mini Beam
Weapon Pre-igniter

Other
=====
Weapon slots: 4
Dron slots: 2
Power: 8

Download
========
http://www.mediafire.com/download/llywino97o5afwb/The_Rogue.ftl

It seems balanced for me. Have fun :D
el Rago
Posts: 65
Joined: Sun Jun 29, 2014 12:22 pm

Re: [Ship][AE] The Rogue

Postby el Rago » Thu Sep 25, 2014 8:15 pm

wow, that is how a stealth ship should look. The B and C look too bright for space
rannl
Posts: 335
Joined: Sun Nov 25, 2012 11:13 pm

Re: [Ship][AE] The Rogue

Postby rannl » Thu Sep 25, 2014 8:17 pm

Nice job P. !
Zakhep
Posts: 11
Joined: Thu Apr 10, 2014 1:37 am

Re: [Ship][AE] The Rogue

Postby Zakhep » Fri Sep 26, 2014 7:08 am

This ship should come with long ranged scanners, because you have no defense against asteroid fields.
propovednick
Posts: 3
Joined: Thu Sep 25, 2014 1:02 pm

Re: [Ship][AE] The Rogue

Postby propovednick » Fri Sep 26, 2014 9:24 am

Zakhep wrote:This ship should come with long ranged scanners, because you have no defense against asteroid fields.


Yep :D Don't you like surprises?

I guess you are right but two preinstalled equipment feels like imbalance...
FortunaDraken
Posts: 101
Joined: Sat Jun 21, 2014 8:42 am

Re: [Ship][AE] The Rogue

Postby FortunaDraken » Sat Sep 27, 2014 2:41 am

Perhaps, since it doesn't start with Shields, it could start with Drones and have a very basic Defence Drone? Maybe a custom one with a slow reload time, so it doesn't 100% save you against asteroids, but it gives you some defence.

I love the hull on this one, it's amazing.
propovednick
Posts: 3
Joined: Thu Sep 25, 2014 1:02 pm

Re: [Ship][AE] The Rogue

Postby propovednick » Sat Sep 27, 2014 10:06 am

FortunaDraken wrote:Perhaps, since it doesn't start with Shields, it could start with Drones and have a very basic Defence Drone? Maybe a custom one with a slow reload time, so it doesn't 100% save you against asteroids, but it gives you some defence.


Any preinstalled defence system with weapon pre-igniter at the same time will make things too easy. But for those who don't like asteroids and some other surprises I can share a special edition with long-range scanner.

Download
========
http://www.mediafire.com/download/28853iwc312qac3/The_Rogue_(advanced).ftl

I tried it. Still funny :D

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