kartoFlane wrote:I've got a prototype ready, right now I'm working on adding rounded corners and indentations for where airlocks are supposed to go. The corner part is giving me some trouble -- I could use default function to draw rounded rectangles, but the results it produces are somewhat underwhelming... So for now I'm messing with graphs in order to construct the layout's outline and draw the corners semi-manually.
Good to hear KF. I'm impressed by Superluminal, it's very well done.
NarnKar wrote:I can't run EL consistently, and I know plenty of other people can't. Will your player ship randomizer require the EL library, or can it be operated independently of the standard EL mod?
Russian Rockman wrote:That sounds like a feature many people would like...
I would also VERY MUCH like access to that procedural generation tool that EL uses. I would like to try playing around with the prefixes myself... I thought it was going to be released to the public eventually.
Well, I was thinking that EL support would require installing the EL mod. It doesn't make any sense storing all the EL files (images + sounds) in the randomizing tool, just so it could select a few weapons and place their specific files in the random ship .ftl files.
I'll try to think of some solution to this issue, at best it seems like I could add a separate download for an asset directory for EL weapons, which would be copied into the randomizing tool asset directory.... but this will make usage a little more complicated....
RR, I'll PM you with a link to the weapon generation tool later today.