KartoFlane : thanks for the tips, did some revalidation of the .sh file permissions on release, hopefully this sort will things out.
As for the java version, I've not heard of any issues from Mac users about trouble upgrading to 1.7. If this becomes an issue, I'll certainly consider downgrading to 1.6 (and I'll dump the generics and the NIO library usage :/).
Been somewhat busy lately, but I've finally completed the Randavais, the random crystal cruiser.
Asset pools are based on A/B builds, along with an occasional drone system, which for the CE build includes the new crystal drones.
The crystal vengeance augment is now randomly created, giving different effects to the vengence shards. Can't change the number of fired crystals or the damage they cause, but the shards might have an ionizing effect, or might cause fires, or might be especially damaging against enemy crew, for example
.
So it took 2 months, but finally all the player ships are represented in this tool/mod.
What's next ? I'll see about replacing B ships with randomized ships as well. The asset pools can also be extended. And finally, I can always add another build to the tool - in order to support another mod such as CE, or for something else entirely.
Suggestions are welcome as always.
Keep on FTLing!