Nider_01 wrote:You should also change description for the last phase. It says that enemy crew is leaving the ship while it hasn't teleport system installed
Well, I'm sure you'll be happy to help them with the help of you BL2s
Nider_01 wrote:You should also change description for the last phase. It says that enemy crew is leaving the ship while it hasn't teleport system installed
NarnKar wrote:The second time, I rolled a Swarm Missile Battery, Phase Ion, Ion Flak, and Bio-Beam, from left to right.
It was...it was almost anti-climatically easy, especially compared to the practical hell of the first one. The Helvetica Beam sweeped up all their crew in Phase 1, and the other phases were no threat thanks to my boarding party and its lack of direct damage.
Russian Rockman wrote:NarnKar wrote:The second time, I rolled a Swarm Missile Battery, Phase Ion, Ion Flak, and Bio-Beam, from left to right.
It was...it was almost anti-climatically easy, especially compared to the practical hell of the first one. The Helvetica Beam sweeped up all their crew in Phase 1, and the other phases were no threat thanks to my boarding party and its lack of direct damage.
To prevent something like this from happening perhaps there can be something that guarantees a minimum number of lethal weapons. Maybe 2 hull damaging weapons at minimum? It is totally possible at the moment to get an ion weapon, a bio beam, and 2 anti-crew lasers, which is really easy to deal with.
I'm thinking that maybe if the minimum number of lethal weapons isn't met then the program could "re-roll" the extra non-lethal weapons until there is a lethal one.