Page 7 of 7

Re: [MOD] Disable Fleet (FTL file)

Posted: Thu Feb 26, 2015 7:15 am
by stylesrj
That's sort of the point but it ruins a lot of the fun of unlocking each ship at a time. Unless you're really frustrated at trying to get the Crystal Cruiser for the umpteenth time but the events are not falling into place :x

Re: [MOD] Disable Fleet (FTL file)

Posted: Wed Feb 15, 2017 4:32 am
by thinkpad
Can this be made to work with the latest Captain's Edition? It doesn't seem to work anymore.

Thanks

Re: [MOD] Disable Fleet (FTL file)

Posted: Fri Apr 07, 2017 1:54 am
by Marinealver
I wonder if there is a way to adjust the disable fleet where it doesn't chase you in civilian sectors but will at hostile and nebula sectors?

Re: [MOD] Disable Fleet (FTL file)

Posted: Thu May 10, 2018 2:37 am
by KancerKomradre
aedyr wrote:Disable Fleet - Mediafire

This is a simple .FTL mod for use with Grognak's Mod Manager. It disables fleet pursuit and adds a bit of flavor text at game start.


Does it work with silmstream mod manager and so far it looks like it increased the pursuit speed

Re: [MOD] Disable Fleet (FTL file)

Posted: Thu May 10, 2018 10:17 am
by Jumbocarrot0
KancerKomradre wrote:
aedyr wrote:Disable Fleet - Mediafire

This is a simple .FTL mod for use with Grognak's Mod Manager. It disables fleet pursuit and adds a bit of flavor text at game start.


Does it work with silmstream mod manager and so far it looks like it increased the pursuit speed

It should work for slipstream.