I've combined "Disable Fleet" with "Extra Scrap Mod at Beginning and End of Sectors" (linked here: viewtopic.php?f=11&t=11178) to make them compatible, as Natar's compatibility update doesn't actually work.
I want to ask if it is alright with you if I give this combination to Natar for distribution, or otherwise give it out at all?
[MOD] Disable Fleet (FTL file)
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- Posts: 5
- Joined: Sat Mar 16, 2013 2:52 am
Re: [MOD] Disable Fleet (FTL file)
Doesn't work for me for soem reason :C
Re: [MOD] Disable Fleet (FTL file)
Having some problems downloading the file, it says "The file you attempted to download is an archive that is damaged or possibly encrypted." Halp?
Re: [MOD] Disable Fleet (FTL file)
dryfclr5 wrote:Having some problems downloading the file, it says "The file you attempted to download is an archive that is damaged or possibly encrypted." Halp?
Sounds like the file is corrupted, do you use winrar to open these or Windows's own?
Re: [MOD] Disable Fleet (FTL file)
Hello, I am new here, this is my first post.
I have Disable Fleet mod (ftl)
Here is a link:
http://db.tt/tXgDuMgO
Enjoy
I have Disable Fleet mod (ftl)
Here is a link:
http://db.tt/tXgDuMgO
Enjoy

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- Posts: 16
- Joined: Mon Jul 22, 2013 11:56 pm
Re: [MOD] Disable Fleet (FTL file)
hi uhm i was wondering if it was possible too make it so that that it dosnt change what the text says when you start a new game beacuse its conflicting with begining scrap mod uppgraded
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- Posts: 2141
- Joined: Thu Sep 20, 2012 3:17 pm
Re: [MOD] Disable Fleet (FTL file)
I'm not sure if this is actually possible. Mods that change the starting event are not compatible with one another (though the game may be playable in some way). Don't know if it's possible to remove the fleet without editing the starting event.
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Re: [MOD] Disable Fleet (FTL file)
Disable fleet mod doesnt work correctly anyway. Since Every time a event changes the pursuit (+or-) it simply overwrites the previous one, you would loose the delay he made on the start beacon anyway.
To make this mod work correctly you'd need to remove all appearances of "modifyPursuit" within all events.
To make this mod work correctly you'd need to remove all appearances of "modifyPursuit" within all events.
Re: [MOD] Disable Fleet (FTL file)
thanks for this works perfectly
Re: [MOD] Disable Fleet (FTL file)
So is there a way for this mod to work now? Changing it to .ftl to work with SMM doesn't seem to help.
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