[MOD] Disable Fleet (FTL file)

Distribute and discuss mods that are functional. Moderator - Grognak
aedyr
Posts: 10
Joined: Fri Sep 14, 2012 7:04 pm

[MOD] Disable Fleet (FTL file)

Postby aedyr » Thu Sep 20, 2012 5:56 am

Disable Fleet - Mediafire

This is a simple .FTL mod for use with Grognak's Mod Manager. It disables fleet pursuit and adds a bit of flavor text at game start.
Last edited by aedyr on Sun Sep 30, 2012 9:13 pm, edited 1 time in total.
Moonchild
Posts: 5
Joined: Sat Sep 15, 2012 5:57 pm

Re: [MOD] Disable Fleet (FTL file)

Postby Moonchild » Sat Sep 22, 2012 10:59 am

This is the babe I was looking for. :D
ArcAngelSlayer
Posts: 4
Joined: Wed Sep 19, 2012 11:07 pm

Re: [MOD] Disable Fleet (FTL file)

Postby ArcAngelSlayer » Sat Sep 22, 2012 11:10 am

This works really well!
Moonchild
Posts: 5
Joined: Sat Sep 15, 2012 5:57 pm

Re: [MOD] Disable Fleet (FTL file)

Postby Moonchild » Sat Sep 22, 2012 12:14 pm

Just finished my first session playing with this mod and I have to tell you it makes the game 100% more fun to play.

My thanks goes to the author. :D
Lurkily
Posts: 15
Joined: Fri Sep 21, 2012 4:14 am

Re: [MOD] Disable Fleet (FTL file)

Postby Lurkily » Sun Sep 23, 2012 5:05 pm

Interesting. I enabled this in conjunction with a weapon mod, and . . . nothing.
aedyr
Posts: 10
Joined: Fri Sep 14, 2012 7:04 pm

Re: [MOD] Disable Fleet (FTL file)

Postby aedyr » Wed Sep 26, 2012 7:13 pm

Moonchild, glad you like it!

Lurkily wrote:Interesting. I enabled this in conjunction with a weapon mod, and . . . nothing.


This mod changes the START_GAME and START_BEACON events. The way Grognak's tool works, if another mod is changing those same events, there could be a conflict. Do you have a link to the one you're trying to use it with?
Commander Bob
Posts: 11
Joined: Mon Sep 24, 2012 11:24 pm

Re: [MOD] Disable Fleet (FTL file)

Postby Commander Bob » Wed Sep 26, 2012 7:43 pm

So this sets the fleet to be thousands of turns behind yeah?

If I change it to -10 or something, will that be 10 turns?
aedyr
Posts: 10
Joined: Fri Sep 14, 2012 7:04 pm

Re: [MOD] Disable Fleet (FTL file)

Postby aedyr » Wed Sep 26, 2012 7:54 pm

Commander Bob wrote:So this sets the fleet to be thousands of turns behind yeah?

If I change it to -10 or something, will that be 10 turns?


Exactly. I think there's another mod floating around that has some different "speeds" to choose from. You could also easily change this one as you suggest; at -10, it should give you 10 jumps in a sector before the fleet shows up.
SSk77
Posts: 57
Joined: Fri Sep 21, 2012 8:09 pm

Re: [MOD] Disable Fleet (FTL file)

Postby SSk77 » Wed Sep 26, 2012 10:44 pm

Finally! :D
Last edited by SSk77 on Wed Sep 26, 2012 11:12 pm, edited 1 time in total.
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Kieve
Posts: 952
Joined: Tue Sep 18, 2012 2:21 pm

Re: [MOD] Disable Fleet (FTL file)

Postby Kieve » Wed Sep 26, 2012 10:46 pm

SSk77 wrote:Please, register and post your mod here:

http://ftlmods.forumeiro.com/


Enough with the spam already. Bumping your topic is one thing, spamming everyone's mod threads with your forum is just irritating. :|