[MOD] Disable Fleet (FTL file)

Distribute and discuss mods that are functional. Moderator - Grognak
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aedyr
Posts: 10
Joined: Fri Sep 14, 2012 7:04 pm

[MOD] Disable Fleet (FTL file)

Post by aedyr »

Disable Fleet - Mediafire

This is a simple .FTL mod for use with Grognak's Mod Manager. It disables fleet pursuit and adds a bit of flavor text at game start.
Last edited by aedyr on Sun Sep 30, 2012 9:13 pm, edited 1 time in total.
Moonchild
Posts: 5
Joined: Sat Sep 15, 2012 5:57 pm

Re: [MOD] Disable Fleet (FTL file)

Post by Moonchild »

This is the babe I was looking for. :D
ArcAngelSlayer
Posts: 4
Joined: Wed Sep 19, 2012 11:07 pm

Re: [MOD] Disable Fleet (FTL file)

Post by ArcAngelSlayer »

This works really well!
Moonchild
Posts: 5
Joined: Sat Sep 15, 2012 5:57 pm

Re: [MOD] Disable Fleet (FTL file)

Post by Moonchild »

Just finished my first session playing with this mod and I have to tell you it makes the game 100% more fun to play.

My thanks goes to the author. :D
Lurkily
Posts: 15
Joined: Fri Sep 21, 2012 4:14 am

Re: [MOD] Disable Fleet (FTL file)

Post by Lurkily »

Interesting. I enabled this in conjunction with a weapon mod, and . . . nothing.
aedyr
Posts: 10
Joined: Fri Sep 14, 2012 7:04 pm

Re: [MOD] Disable Fleet (FTL file)

Post by aedyr »

Moonchild, glad you like it!
Lurkily wrote:Interesting. I enabled this in conjunction with a weapon mod, and . . . nothing.
This mod changes the START_GAME and START_BEACON events. The way Grognak's tool works, if another mod is changing those same events, there could be a conflict. Do you have a link to the one you're trying to use it with?
Commander Bob
Posts: 11
Joined: Mon Sep 24, 2012 11:24 pm

Re: [MOD] Disable Fleet (FTL file)

Post by Commander Bob »

So this sets the fleet to be thousands of turns behind yeah?

If I change it to -10 or something, will that be 10 turns?
aedyr
Posts: 10
Joined: Fri Sep 14, 2012 7:04 pm

Re: [MOD] Disable Fleet (FTL file)

Post by aedyr »

Commander Bob wrote:So this sets the fleet to be thousands of turns behind yeah?

If I change it to -10 or something, will that be 10 turns?
Exactly. I think there's another mod floating around that has some different "speeds" to choose from. You could also easily change this one as you suggest; at -10, it should give you 10 jumps in a sector before the fleet shows up.
SSk77
Posts: 57
Joined: Fri Sep 21, 2012 8:09 pm

Re: [MOD] Disable Fleet (FTL file)

Post by SSk77 »

Finally! :D
Last edited by SSk77 on Wed Sep 26, 2012 11:12 pm, edited 1 time in total.
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Kieve
Posts: 944
Joined: Tue Sep 18, 2012 2:21 pm

Re: [MOD] Disable Fleet (FTL file)

Post by Kieve »

SSk77 wrote:Please, register and post your mod here:

http://ftlmods.forumeiro.com/
Enough with the spam already. Bumping your topic is one thing, spamming everyone's mod threads with your forum is just irritating. :|
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