Mr. Mister wrote:Russian Rockman wrote:-New enemy hull indicator with 3 sections. (Each section indicates 6 points of hull. Instead of the 4 points of hull with "tick marks. Let me know what you think.)
I still think dividing it into sections of 5 hull each makes it much more intuitive and easy to count quicker, even if (if no more than 3 different-looking sections can be done) the last one has more than 5.
Thanks Mr. Mister. And welcome back. What do you think about the rest of the mod?
The enemy hull bar can hold 22 bars. Why the Devs chose 22 I have no idea. What's even weirder is that it is separated into two sections of 11.
5 would probably be good, that's a nice normal number. I wanted to use 4 because that is the max damage possible from the most powerful missile. I can't really make more than 3 sections without making the hull bar either too big, or making each section less noticeable.
I wanted to make an enemy hull bar that allows you to more easily determine how much health an enemy has at a glance. Too often in vanilla I found myself counting the tiny squares on the enemy hull bar.
Here are some potential options for the new enemy hull bar. I'm not exactly going to have you pick one of these, they should hopefully give you some ideas though and let you compare options. Tell me if you have any ideas for how you think the hull bar should look or if you like one of these... Some of you may not care, in which case, good for you I guess.
Vanilla Hull Bar:
sMPK Hull Bar: (This was my original inspiration to change the hull bar, but I think it's too hard to see the different "sections")
3 levels, 6 health each:
4 levels, 5 health each:
Hull Bar with "Tick" Marks:
Right now I'm using the 3 levels one, but originally I was using the tick marks one. Again, let me know what you think I should do.