Twinge wrote:Some odd changes here. A 10% chance of fire is not a trivial amount; Ion weaponry should not have any chance of starting a fire.
A bit of an odd change on the beam weapons making them require less power and have higher cooldowns - Glaive+Igniter is ridiculously strong, and it's even stronger here.
Fire Bomb wasn't that bad before and you gave it a *huge* buff.
Well, everything+Igniter is ridiculously strong. That's just the Igniter being OP. It has been like that since vanilla. Personally, I don't have a problem with that because it's very hard to find and quite expensive. Plus, it feels very satisfying to get your hands on it.
As for the Glaive, I made it WORSE, not better. Like you said, I increased the cooldown a tiny bit but reduced the power requirement to compensate. It now performs worse. Plus, it's extremely rare (rarity 5, Igniter has 4 ). It's one of those best weapons that are hard to find. But it has a big weakness, it charges slow and when there are shields, it only does average/low damage.
But really, how many times did you come across the Glaive and were able to use it in vanilla? Once, maybe twice, out of 50 playthroughs? It had an extreme power requirement and it has always been extremely rare and expensive. All I did was make the weapon somewhat useful and make it matter, so that it would add something to the game. That's a big part of the mod, it makes weapons useful. It gives you more variety and gameplay styles.
Firebomb has been reworked entirely. It's now a tier higher and more rare. Other bombs have taken its place.
But you can't judge the stats out of context like this. You need to see how all parts work together, you need to see it ingame.