[SHIP][AE] The Mantis Corvettes

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stargateprovider
Posts: 229
Joined: Thu Oct 03, 2013 1:21 pm

[SHIP][AE] The Mantis Corvettes

Postby stargateprovider » Sun Mar 30, 2014 1:13 pm

The advanced Mantis Corvettes are equipped with the newest Mantis engine drive and Anti-Biolasers. Boarding has never been so easy.

Kratt - replaces the Mantis Cruiser A
Hangar image:http://i.imgur.com/zQVBwzp.png

Varjuline - replaces the Mantis Cruiser B, no AE systems
Hangar image:http://i.imgur.com/6bLQBlh.png

Marras - replaces the Mantis Cruiser C
Hangar image: http://steamcommunity.com/sharedfiles/filedetails/?id=247827940


Download: https://www.mediafire.com/?8qjjj8mx044t1sc

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Last edited by stargateprovider on Mon Aug 17, 2015 8:44 am, edited 7 times in total.
Some of my FTL mods you may like, or hate, or... yeah:
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DragonMaster2962
Posts: 64
Joined: Fri Dec 13, 2013 1:36 am

Re: [SHIP] The Mantis Corvettes

Postby DragonMaster2962 » Mon Mar 31, 2014 6:26 pm

FINALLY!!! A NEW BOARDING SHIP!!! EXCITED!!!

not sure im a fan of the non standard room sizes thou
stargateprovider
Posts: 229
Joined: Thu Oct 03, 2013 1:21 pm

Re: [SHIP] The Mantis Corvettes (Updated for AE)

Postby stargateprovider » Mon Apr 07, 2014 4:12 pm

New version is compatible with AE, but I haven't tried the type C yet, because I still need to unlock it, if you someone has unlocked it, could you please post the hangar image of the Mantis Corvette C, so I could use it?
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Sleeper Service
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Re: [SHIP] The Mantis Corvettes (Updated for AE)

Postby Sleeper Service » Tue Apr 08, 2014 1:30 am

You don't really need a separate downloads for classic by the way. The new systems will not be available if you disable AE in the hangar, so your AE ship can just as well be played "classic".
stargateprovider
Posts: 229
Joined: Thu Oct 03, 2013 1:21 pm

Re: [SHIP] The Mantis Corvettes (Updated for AE)

Postby stargateprovider » Tue Apr 08, 2014 12:24 pm

Ok, that makes sense :D
Some of my FTL mods you may like, or hate, or... yeah:
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stargateprovider
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Joined: Thu Oct 03, 2013 1:21 pm

Re: [SHIP] The Mantis Corvettes (Updated for AE)

Postby stargateprovider » Fri Apr 11, 2014 11:32 am

Thanks :)
Some of my FTL mods you may like, or hate, or... yeah:
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Anduqwer
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Re: [SHIP] The Mantis Corvettes (Updated for AE)

Postby Anduqwer » Sat Aug 15, 2015 12:36 pm

Type C is a weird one since there is no connection from the cockpit to the rest of the ship so if the pilot dies it's game over and if it doesn't die an extra crewmember is stuck there.
FederationScumX1999
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Re: [SHIP] The Mantis Corvettes (Updated for AE)

Postby FederationScumX1999 » Sat Aug 15, 2015 5:59 pm

Anduqwer wrote:Type C is a weird one since there is no connection from the cockpit to the rest of the ship so if the pilot dies it's game over and if it doesn't die an extra crewmember is stuck there.


That actually happened to me. I was having a pretty smooth run with the C layout until I hit a Lanius Bomber that teleported two Lanius into the cockpit and killed the Slug and Engi stationed there. I won the battle without a scratch, but yeah, couldn't go anywhere. Very anti-climatic.
The future hinges on each of a thousand choices. Living is making choices! - Captain Jean-Luc Picard
stargateprovider
Posts: 229
Joined: Thu Oct 03, 2013 1:21 pm

Re: [SHIP] The Mantis Corvettes (Updated for AE)

Postby stargateprovider » Sat Aug 15, 2015 8:24 pm

Actually I never noticed that there are doors missing. Possibly because I didn't have the Mantis C unlocked so I never really bothered to test it myself. But it's nice that a year later someone mentions it.
EDIT: The door thing and some other things are now fixed.
Some of my FTL mods you may like, or hate, or... yeah:
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