[MOD] Law's arsenal of Mods and Overpowered Weapons!

Distribute and discuss mods that are functional. Moderator - Grognak
Law
Posts: 66
Joined: Fri Sep 14, 2012 1:36 pm

Re: [MOD-W][WIP] Ion Beam

Postby Law » Wed Sep 19, 2012 8:25 am

F1R3_F1R3 wrote:Looks so cool! but people are going to complain its OP

Of course they will. It's most certainly overpowered, and that's the way it's going to stay for the time being.

At least, it will be in the case of ships with one shield. I've yet to test it out on ships with more than one shield...
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buzzyrecky
Posts: 43
Joined: Wed Sep 19, 2012 8:15 am

Re: [MOD-W][WIP] Ion Beam

Postby buzzyrecky » Wed Sep 19, 2012 8:29 am

I tested it out, and since its set up the way it is instead of as an actual weapon, it didn't seem too overpowered. Well, it probably is, but its not horribly broken like it couldve been
Law
Posts: 66
Joined: Fri Sep 14, 2012 1:36 pm

Re: [MOD-W][WIP] Ion Beam

Postby Law » Wed Sep 19, 2012 12:02 pm

buzzyrecky: Thanks for the feedback! Glad it isn't breaking on people's computers now!

Also, I've made a little video featuring the old, somewhat overpowered beam: https://www.youtube.com/watch?v=1EU8SboE_uc
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mattimao
Posts: 28
Joined: Mon Sep 17, 2012 12:41 pm

Re: [MOD-W][WIP] Ion Beam

Postby mattimao » Wed Sep 19, 2012 1:36 pm

Looks great.
I could use some help getting it installed though.
Followed all the instructions and I still do not see the weapon.
Any thoughts?
Law
Posts: 66
Joined: Fri Sep 14, 2012 1:36 pm

Re: [MOD-W][WIP] Ion Beam

Postby Law » Wed Sep 19, 2012 11:32 pm

mattimao: Are you using the Federation Cruiser? If you're not, then that's a perfectly normal thing to occur.
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Law
Posts: 66
Joined: Fri Sep 14, 2012 1:36 pm

Re: [MOD-W] Ion Beam v0.3

Postby Law » Thu Sep 20, 2012 3:10 am

I've updated this mod, and it now uses Gragnok's Mod Manager. This has allowed me to use custom graphics, without having to give you the whole resources file, which really saves a lot on download times.

Get it in the first post, or right here.
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mattimao
Posts: 28
Joined: Mon Sep 17, 2012 12:41 pm

Re: [MOD-W] Ion Beam v0.3

Postby mattimao » Thu Sep 20, 2012 3:22 pm

Thanks! I got it working with only one glitch, the front of the cruiser is missing the graphic. It has a yellow and white triangle.
I am using GMM and am not sure what is up.
Other than that it is working great!
Law
Posts: 66
Joined: Fri Sep 14, 2012 1:36 pm

Re: [MOD-W] Ion Beam v0.3

Postby Law » Thu Sep 20, 2012 11:24 pm

mattimao: I'm not sure what is up, since it seems to work fine on my system. Sorry :U
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Law
Posts: 66
Joined: Fri Sep 14, 2012 1:36 pm

Re: [MOD] Law's arsenal of Mods and Overpowered Weapons!

Postby Law » Fri Sep 21, 2012 12:01 pm

A retitled thread, and a new weapon! See the first post for more details, as well as downloads.

Also reformatted the post, so I can manage multiple mods on the one post.
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Aerowind
Posts: 80
Joined: Fri Sep 21, 2012 1:11 pm

Re: [MOD] Law's arsenal of Mods and Overpowered Weapons!

Postby Aerowind » Fri Sep 21, 2012 1:38 pm

Does the new bomb only breach and does it do system/personnel damage as well? Either way, it sounds interesting enough to use.