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[Ship] Space Turtles vAE.2

Posted: Sun Jan 12, 2014 7:59 am
by RAD-82
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Install with Slipstream Mod Manager

MediaFire Download Link AE.2 - Replaces Rock-A, Rock-B, and Rock-C

Code: Select all

Initial release of 1.0:
-Only had Slowpoke
-Engine upgrades cost 10x the normal amount

Changes for 2.0:
-Includes two ships, Slowpoke (Rock-A) and Flametoise (Rock-B)
-Engine upgrades cost 8x the normal amount
-Cloaking upgrades to level 4
-New weapons and drones

Update for AE.1:
-Updated for AE compatibility
-Removed Flare Missile, reworked Phoenix Missile
-Renamed Flametoise to Cremator {Risk of Rain}
-Removed starting medbay from both turtles
-Changed starting weapons
-Slowpoke: Replaced Shield Charge Booster with Drone Recovery Arm
-New exclusive weapon for Cremator, Inferno Blast
-Inferno Blast: 15 projectiles over a huge area, does no hull damage (requires shields down), high fire chance, minor crew damage

New for AE.2:
-New Type-C turtle: Rigor Tortoise
-New turtle is different from the others; it is dead and lacks some of the common things associated with the other turtles


This .ftl file modifies the engines and cloaking systems. Engine upgrades are 8x the normal cost, because you are a slow turtle. Cloaking can reach level 4, because you aren't likely to get 100% evade. Cloaking now costs 50 scrap. The starting augments, Rock Plating and Titanium System Casing, represent the protection of the turtle shell. The shell is your shield, so you have unprotected rooms. The weapon mounts are hidden under the turtle, so you should never see them. Piloting starts at level 2 because the turtle is too slow to realize it was supposed to stop when it got hit on the head.

Rigor Tortoise is different. Deal with it... :cry:

Known issues:
-The shield ellipse doesn't fit the shell very well. It is slightly bigger, causing impacts by projectiles and beams to occur before reaching the shell.
-Since cloaking makes the base image transparent rather than disappear, the cloaking effect of 'hiding in your shell' doesn't look as good as it did in Superluminal. :x
-I don't know what is up with the level 4 cloak button. FTL comes with the graphics for it, but it doesn't use all of them in the game, so I can't fix that. Not really important...
-Clone Bay image is outside of the rooms on the Type-A and Type-C. This is intentional.

Videos:
ZippyDragon (Mod Overview of vAE.1)
Biohazard063 - Cremator vAE.2 - Part 1 - Part 2 - Part 3
BrenTenkage - Cremator vAE.2 - Full run

Credits:
You should know the drill, unless you're new. You can refer to my older ships in my signature for more credit details. However, the room and door layout for Flametoise was modified from Slowpoke in Notepad, so Flametoise never saw Superluminal.
Based on BrenTenkage's video, it seems I forgot to credit the turtle graphic. I did not make it myself. I found the green one with a Google search and I don't remember where.

Re: [Ship] Slowpoke (Space Turtle)

Posted: Sun Jan 12, 2014 8:16 am
by MightyKebab
Looks awesomely non-serious. Are you planning to add Rock Plating and Titanium System Casin along with it?

Re: [Ship] Slowpoke (Space Turtle)

Posted: Sun Jan 12, 2014 12:35 pm
by UltraMantis
Looks purdy good. :)

Re: [Ship] Slowpoke (Space Turtle)

Posted: Mon Jan 13, 2014 1:29 am
by RAD-82
MightyKebab wrote:Looks awesomely non-serious. Are you planning to add Rock Plating and Titanium System Casin along with it?


Awesomely non-serious? That's why I called it a bad idea. I think more people prefer real ships than non-serious ships like this. I'd rather make real ships, but my art talent is lacking, hence that Frankenstein mess I made. :lol:

Yes, I am planning to give it Rock Plating and Titanium System Casing. [edit: I've decided to add Shield Charge Booster to this turtle shell set.] They won't have custom names despite being there because of the turtle shell. If you want a non-serious ship with a shell that isn't very protective, I've already made an egg ship. That shell provides no extra benefits.

I've updated the floor image in the first post since I've completed the interior graphics. I removed 75% of the blue, leaving a greenish-yellowish color for room graphics. I still need to make gibs, and they will probably be non-serious, like making the darker green spots break off of the shell. I don't have the talent to actually break the shell off the turtle, which would be much cooler.

Re: [Ship] Slowpoke (Space Turtle)

Posted: Mon Jan 13, 2014 12:13 pm
by 5thHorseman
Bah. Don't make ships for other people (Well, with very rare exceptions ;) ). Make 'em for yourself. You want a turtle ship? Make a turtle ship. They can't all be Amber Shards, but if there were no Bananas the modding scene would be far less entertaining.

Re: [Ship] Slowpoke (Space Turtle)

Posted: Mon Jan 13, 2014 2:46 pm
by MightyKebab
5thHorseman wrote:Bah. Don't make ships for other people (Well, with very rare exceptions ;) ). Make 'em for yourself. You want a turtle ship? Make a turtle ship. They can't all be Amber Shards, but if there were no Bananas the modding scene would be far less entertaining.


Agreed. Also, the room graphics make it much more like a turtle-capital cruiser than before. I hope you're planning on customizing weapons, and if so, please make an egg-bomb!

Re: [Ship] Slowpoke (Space Turtle)

Posted: Mon Jan 13, 2014 6:29 pm
by English Narwhal
A fully operational Turtle!

Re: [Ship] Slowpoke (Space Turtle)

Posted: Mon Jan 13, 2014 8:55 pm
by RAD-82
The turtle is ready for the slow trek over to Working Mods. I'm sure someone will carry it over there.

@MightyKebab
Sorry, no custom weapons for this turtle.

Re: [Ship] Slowpoke (Space Turtle)

Posted: Wed Jan 15, 2014 3:27 pm
by MightyKebab
No crew? O_o


inb4 EVENT_TURTLE


"As soon as you jump to the next beacon, you discover a giant turtle floating in space. You have no idea how it got here, or how it managed to live in this enviroemnt, but it burps out a volley of missiles to your ship!"


1a: Continue.... - Fight the ship

Re: [Ship] Slowpoke (Space Turtle)

Posted: Wed Jan 15, 2014 5:14 pm
by Metzelmax
MightyKebab wrote:No crew? O_o


inb4 EVENT_TURTLE


"As soon as you jump to the next beacon, you discover a giant turtle floating in space. You have no idea how it got here, or how it managed to live in this enviroemnt, but it burps out a volley of missiles to your ship!"


1a: Continue.... - Fight the ship


It's Great A'Tuin. Die, Unbeliever!