[Ship] Space Turtles vAE.2

Distribute and discuss mods that are functional. Moderator - Grognak
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RAD-82
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Re: [Ship] Space Turtles vAE.2

Postby RAD-82 » Wed Apr 23, 2014 9:00 pm

Updated for a new turtle!

This one made me sad when coming up for the reason why it is different from the other turtles; despite being fictional.

The type-C turtle is a dead turtle, so it will not heal itself, and it requires crew. The reason it is dead is because it developed in an irregular fashion (Room layout) and couldn't quite survive. It never developed the protection (Rock Plating and Titanium System Casing) that the others have and never had baby turtles. A group of explorers are trying to make use of the corpse, but their starting power is lacking. This one might be a challenge.
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Junkyard has FTL mods, mostly ships and a few other things.
Talow
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Re: [Ship] Space Turtles vAE.2

Postby Talow » Wed Apr 23, 2014 11:56 pm

Should be interesting, let's see how this goes.

Edit: So is the clonebay supposed to be a 1 man room or is that unintentional?
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RAD-82
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Re: [Ship] Space Turtles vAE.2

Postby RAD-82 » Thu Apr 24, 2014 1:29 am

Talow wrote:Edit: So is the clonebay supposed to be a 1 man room or is that unintentional?

Do you have a picture of what you are talking about? I don't quite understand what you are asking. :?
I had no problem fitting two people in the clonebay room. The clone machine should appear below the room, so it doesn't take up a slot in the actual room.

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edit: Fixed image
Last edited by RAD-82 on Thu May 26, 2016 6:03 am, edited 1 time in total.
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Junkyard has FTL mods, mostly ships and a few other things.
Talow
Posts: 5
Joined: Sun Apr 20, 2014 9:10 pm

Re: [Ship] Space Turtles vAE.2

Postby Talow » Thu Apr 24, 2014 5:33 am

That's weird. I wonder if them teleporting directly into the clone bay broke something....
Zaisher
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Re: [Ship] Space Turtles vAE.2

Postby Zaisher » Thu Apr 24, 2014 8:31 pm

can .. can anyone else see they flying space rainbow turtles?