[Ship] [weapon] Federation Ambusher 1.2

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stargateprovider
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Re: [Ship] [weapon] Federation Ambusher 1.1

Postby stargateprovider » Sun Nov 03, 2013 5:44 pm

The design of the new weapon is very nice.
Some of my FTL mods you may like, or hate, or... yeah:
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Cyl0
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Re: [Ship] [weapon] Federation Ambusher 1.1

Postby Cyl0 » Sun Nov 03, 2013 6:18 pm

stargateprovider wrote:The design of the new weapon is very nice.

That is nice to hear.
Did you find them viable trough the entire playthrough, or was the power drain to high for that? I'm asking because they replaced the dual lasers, and dual laser though cerntainly not bad mainly earn their place sue to the one power cost.The ion laser are also a usefull weapon evem though they are far from overwhelmingly good so maybe the 2 in powercost unnecessary?
stargateprovider
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Re: [Ship] [weapon] Federation Ambusher 1.1

Postby stargateprovider » Tue Nov 05, 2013 2:14 pm

Cyl0 wrote:
stargateprovider wrote:The design of the new weapon is very nice.

That is nice to hear.
Did you find them viable trough the entire playthrough, or was the power drain to high for that? I'm asking because they replaced the dual lasers, and dual laser though cerntainly not bad mainly earn their place sue to the one power cost.The ion laser are also a usefull weapon evem though they are far from overwhelmingly good so maybe the 2 in powercost unnecessary?

I think the power cost should remain 2, because they are quite powerful as they do both ion damage, and have a quick recharge time. I also made a ship that had an Ion Laser pretty similar, but it had the design of the Basic Laser.
Some of my FTL mods you may like, or hate, or... yeah:
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Sleeper Service
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Re: [Ship] [weapon] Federation Ambusher 1.1

Postby Sleeper Service » Fri Nov 08, 2013 10:33 am

A small pirate ship messages you, "That sure is a shiny ship you got there."


FTL Captain's Edition is currently collecting new ship hulls to increase enemy variety. Your ship design fits the concept and is pretty cool. :) I want to ask permission to resize/recolour/modify it and integrate it into CE. Cool?
Cyl0
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Re: [Ship] [weapon] Federation Ambusher 1.1

Postby Cyl0 » Sun Nov 10, 2013 6:17 pm

Sleeper Service wrote:
A small pirate ship messages you, "That sure is a shiny ship you got there."


FTL Captain's Edition is currently collecting new ship hulls to increase enemy variety. Your ship design fits the concept and is pretty cool. :) I want to ask permission to resize/recolour/modify it and integrate it into CE. Cool?


Nice! I would be honored. Captain's edition is the best place to go to for an expanded but still vanilla feeling FTL experience.

If you do some sort of credits, my real nick is Cyk0 not Cyl0... (I was half way asleep when I registered this account)
spongebobsaget
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Re: [Ship] [weapon] Federation Ambusher 1.1

Postby spongebobsaget » Mon Nov 25, 2013 12:48 am

Hokay, I may be slightly insane, but I'm starting up a second FTL Black Box with this as the featured ship. :shock:

Going cold, with no pre-knowledge to draw from.. what could go wrong? :lol:
spongebobsaget
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Re: [Ship] [weapon] Federation Ambusher 1.1

Postby spongebobsaget » Sat Nov 30, 2013 5:31 am

Last edited by spongebobsaget on Mon Dec 02, 2013 5:59 am, edited 1 time in total.
agigabyte
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Re: [Ship] [weapon] Federation Ambusher 1.1

Postby agigabyte » Sat Nov 30, 2013 11:49 pm

May I use this ship in my mod?
Cyl0
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Re: [Ship] [weapon] Federation Ambusher 1.1

Postby Cyl0 » Sun Dec 15, 2013 1:08 pm

I haven't been here in a while, nice to see a new black box.

Yes you may use my ship (as always credit is nice though)
spongebobsaget
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Re: [Ship] [weapon] Federation Ambusher 1.1

Postby spongebobsaget » Mon Dec 16, 2013 12:18 am

Cyl0 wrote:I haven't been here in a while, nice to see a new black box.

Yes you may use my ship (as always credit is nice though)


It's been a fun little ship! The no shields thing is scary! The pre-igniter makes up for that and the quick reload on the ion-lasers really helps. Beam drones are scary town. :o

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