It's moments like these where at the same time that I'm glad there are others still looking out for slip-ups in my work, I'm also cursing myself for making such amateur mistakes. Thanks for catching those, I've sorted them out now.
Glad I could help. I just won against the Hard Flagship in Insurrection for the second time and despite the "bosses.xml" file having the Flagship's shields up to level 10 (5 Shields),
I only saw the Flagship using 4 shields. Granted, I did modify the module a little to resemble the Insurrection Flagship's layout, but have not tampered with the Shields level in any means.
Code: Select all
Comparison: https://www.diffchecker.com/djfFXfPd
- Moved Clone Bay to Top-Center in the same fashion as Drone Control (Non-AE Layout is same as Insurrection). (Apparently the Flagship in Phase 3 has a Clone Bay instead of Drone Control, letting a stream of angry Rebels wreck havoc on my ship.)
- Non-AE Phase 1 now uses its Teleporter, but its boardingAI is set to sabotage (Recall Boarders when health is low).
- Replaced the Laser I and Beam I drones in Phase 1 for a one-power Defense Drone and a two-power Burst Laser II Drone
- Phase 2 Engines increased to level 4. (The Flagship has a Engine setup of 2/3/6 like the Vanilla Flagship)
- Non-AE Phase 3 now equips a Defense I, Boarding Drone, Repair Drone and Anti-Personnel drone (Make up for Mind Control and Clone Bay boarder flooding)
- Increased the Laser Artillery's damage and Fire/Breach chance to act like Heavy Lasers.
- Lowered the Reactor slightly so that Power Disruptor isn't entirely useless. (I did calculate the Reactor levels that all Phases use, unless Enemy Subsystems also use power.)
Before my second time against the Hard Flagship, I modified the Shields to have two more levels in upgradeCost (Some ships had 5 shields in Vanilla when upgradeCost had 9 levels for Shields), but the Flagship
still didn't use 5 shields.
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<mod:findName type="systemBlueprint" name="shields">
<mod-overwrite:upgradeCost>
<level>100</level>
<level>20</level>
<level>30</level>
<level>40</level>
<level>60</level>
<level>80</level>
<level>100</level>
<level>125</level>
<level>150</level>
</mod-overwrite:upgradeCost>
</mod:findName>
Another thing I saw in the file is that Phase 3 on Non-AE Easy replaces a Anti-Personnel Drone with a Boarding Drone, was this intentional?
Regardless, I still had a Hard time against the Flagship, especially as the Ion Intruder drone landed in the Helm, the Glaive Beam Artillery and Elite Power Bomb was the saving grace for my ship and the Federation.