[Ship][AE] Auto-Cruiser 1.01 & Auto-Constructor 1.0

Distribute and discuss mods that are functional. Moderator - Grognak
User avatar
kartoFlane
Posts: 1479
Joined: Mon Jan 14, 2013 10:20 pm

Re: [Ship] Auto-Cruiser v.1.1

Postby kartoFlane » Thu Apr 10, 2014 10:49 am

The problem is that the mod uses a 0x0 room, which are currently broken in AE and cause the crash you are experiencing. So unless FTL devs decide to fix that (I hope they will :/), or I come up with an alternative layout idea, this mod will remain broken.
Superluminal2 - a ship editor for FTL
User avatar
Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: [Ship] Auto-Cruiser v.1.1

Postby Sleeper Service » Thu Apr 10, 2014 1:58 pm

The encased system was kind of the gimmick of the ship, but maybe you could still release a version without that and the new AE systems available. Would be a shame if that great ship remain unused for long. It lives on in CE now though. Thanks again for allowing to use the hull. :)
ScubaSteve3465
Posts: 135
Joined: Tue Nov 19, 2013 3:04 pm

Re: [Ship] Auto-Cruiser v.1.1

Postby ScubaSteve3465 » Thu Apr 10, 2014 4:41 pm

Dang... really wanted to try this ship. You planning on updating any time soon or at all? Also can anyone recommend a good engi replacement ship? Thanks guys.
User avatar
RAD-82
Posts: 792
Joined: Sat Nov 09, 2013 12:16 am
Location: Not where a person needs to be...

Re: [Ship] Auto-Cruiser v.1.1

Postby RAD-82 » Thu Apr 10, 2014 6:39 pm

ScubaSteve3465 wrote:Also can anyone recommend a good engi replacement ship? Thanks guys.

I have an Engi replacement ship, but I don't know if I want to call it good. Like this ship, it is also an auto ship.
Image
Junkyard has FTL mods, mostly ships and a few other things.
Mr. Mister
Posts: 491
Joined: Sun Sep 23, 2012 8:51 am

Re: [Ship] Auto-Cruiser v.1.1

Postby Mr. Mister » Thu Apr 10, 2014 6:43 pm

Are 0x2 rooms broken too, or they weren't a thing to begin with?
Frawstcrabs
Posts: 21
Joined: Thu May 15, 2014 11:30 pm

Re: [Ship] Auto-Cruiser v.1.1

Postby Frawstcrabs » Thu May 15, 2014 11:35 pm

I whipped up a version of this ship which runs in Advanced Edition, which is ready to upload.
Don't bother trying to buy advanced edition systems, it will only eat your scrap.

If the creator gives me permission, i'll post the download link.
Just call me Frawst.
I like XML coding.
I can't art or music for shit.
Go me.
User avatar
kartoFlane
Posts: 1479
Joined: Mon Jan 14, 2013 10:20 pm

Re: [Ship] Auto-Cruiser v.1.1

Postby kartoFlane » Fri May 16, 2014 11:08 am

Oh, I already have updated the ship to AE. However, before uploading, I wanted to review its loadout in light of new stuff that AE added :)
Superluminal2 - a ship editor for FTL
1i1strnj
Posts: 2
Joined: Wed Apr 30, 2014 12:21 pm

Re: [Ship] Auto-Cruiser v.1.1

Postby 1i1strnj » Sun May 25, 2014 2:54 pm

Is the auto cruiser still being updated?And if so,what order should I load the required mods?
Iv been having trouble trying to make it work but it always crashes when I try to look at it in the hangar.
Please help! :(
InventorRaccoon
Posts: 23
Joined: Thu Apr 17, 2014 5:25 pm

Re: [Ship] Auto-Cruiser v.1.1

Postby InventorRaccoon » Sun May 25, 2014 3:39 pm

Wait a second, it's called Sovereign, and the guy you start with is called Saren.

I WONDER WHAT THAT MEANS. HUH.
User avatar
Estel
Posts: 465
Joined: Sat Jun 22, 2013 4:03 am

Re: [Ship] Auto-Cruiser v.1.1

Postby Estel » Mon May 26, 2014 2:58 am

Of course, via an obvious multiplication, it means that karto is a fan of... Starflight game series. I would leave multiplying why for you, as a training exercise ;) [/OT end]

Who is online

Users browsing this forum: TheMultiverseTeam and 41 guests