[MOD]Star Wars V1.3.1.02

Distribute and discuss mods that are functional. Moderator - Grognak
shaneOmac1
Posts: 1
Joined: Sat Apr 19, 2014 11:29 pm

Re: Star Wars V1.3 PRE-RELEASE

Postby shaneOmac1 » Sat Apr 19, 2014 11:35 pm

Hi there,

I see above that you have noted clicking on the arrows in the hangar will crash the game, is everyone experiencing this or just some players?

I have been unable to scroll past the first two ships (direction arrow right on screen or keyboard arrow right) without the game crashing immediately. The reproduction of this bug is 100%. Is there any way I can use the other ships at this point? Is there a workaround I'm not aware of? Thanks in advance for any help, and keep up the hard work! I love the content I've seen so far!
The Swarm Lord
Posts: 58
Joined: Mon Jul 08, 2013 11:24 pm

Re: Star Wars V1.3 PRE-RELEASE

Postby The Swarm Lord » Sat Apr 19, 2014 11:51 pm

Aparently, the star destroyer is bugged. Selecting it will crash the game
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RAD-82
Posts: 796
Joined: Sat Nov 09, 2013 12:16 am

Re: Star Wars V1.3 PRE-RELEASE

Postby RAD-82 » Sun Apr 20, 2014 2:35 am

The Swarm Lord wrote:Aparently, the star destroyer is bugged. Selecting it will crash the game

You now have to assign a weapon to the artillery systems in the shipBlueprints.

Example from the Osprey:
<artillery power="1" room="6" weapon="ARTILLERY_FED"/>
Image
Junkyard has FTL mods, mostly ships and a few other things.
firsTraveler
Posts: 9
Joined: Fri May 16, 2014 9:44 am

Re: Star Wars V1.3 PRE-RELEASE

Postby firsTraveler » Sun May 25, 2014 9:10 pm

Any chance of replaceing the Flagship wit the Death Star? Also it'd be nice if more SW weapons were for sale in the shops instead of the vanilla ones.

Otherwise this looks great.
The Swarm Lord
Posts: 58
Joined: Mon Jul 08, 2013 11:24 pm

Re: Star Wars V1.3 PRE-RELEASE

Postby The Swarm Lord » Sun Aug 17, 2014 6:10 pm

Alright, sorry for my very long break, I was very busy for a while, and needed to take a break from modding, but now, I'm working on the mod again! Unfortunately, i've lost contact with Lord Ashram, so I no longer have anybody to help with the newer ship textures. As for what I currently have done, I've fixed the star destroyer/mon calamari cruiser crash bugs, fixed other crash bugs, made it so that the highest tier interceptors will shoot down other fighters who are attacking your ship, Added the Lucrehulk and Venator Cruisers, and i've started adding space stations to the game. Along with that, I cut down the crew member for each player ship, so now players only have 3-4 crew members per ship.
An image of a lucrehulk fighting with a space station
Image

Now, currently, I am replacing all pirate ships with the star wars pirate ships. Once that's done, I will release the next update.
The Swarm Lord
Posts: 58
Joined: Mon Jul 08, 2013 11:24 pm

Re: Star Wars V1.3

Postby The Swarm Lord » Mon Aug 18, 2014 10:16 pm

Ok. Latest update is out
The Swarm Lord
Posts: 58
Joined: Mon Jul 08, 2013 11:24 pm

Re: Star Wars V1.3

Postby The Swarm Lord » Sat Sep 06, 2014 1:35 am

So a little update on what i've been working on. I've added the last of the main enemy ships, re-added the star destroyer as a part of the rebel fleet, and i've also started on replacing all of the text, so Rebel will be changed to Empire/Imperial, and Federation will be changed to rebel/Rebellion
The Swarm Lord
Posts: 58
Joined: Mon Jul 08, 2013 11:24 pm

Re: [MOD]Star Wars V1.3

Postby The Swarm Lord » Sat Sep 13, 2014 9:12 am

Okay, time for another weekly update. I've added disruptor weapons which are hull lasers with high breach and fire chance. I also plan on adding more weapons. Any suggestions?
The Swarm Lord
Posts: 58
Joined: Mon Jul 08, 2013 11:24 pm

Re: [MOD]Star Wars V1.3.1

Postby The Swarm Lord » Tue Oct 21, 2014 9:39 pm

Another Small Update. Next up, Events and Quests!
nahpiht
Posts: 1
Joined: Sun Mar 01, 2015 1:49 am

Re: [MOD]Star Wars V1.3.1.02

Postby nahpiht » Sun Mar 01, 2015 1:55 am

nice mod is it still being worked on?

also is it compatible with captain's edition?