[SHIP] Banana

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corporat
Posts: 2
Joined: Sat Jun 29, 2013 4:47 am

[SHIP] Banana

Postby corporat » Sat Jun 29, 2013 6:48 am

Hello, I'm new here. The other day, I was inspired to create a "space banana," and finally it's time to introduce myself and my creation to your community.

Image

Why, you ask? I've been following the FTL mod community for a while now, and I've found it lacks something. Potassium. You guys have a serious deficiency. It's a problem.

Image

This is intended to be a challenge ship. That said, I'm up for suggestions. I can move systems around, change crew, change the replaced ship (Engi B), etc. I'd rather not change room layout. PLEASE GIVE IT A NEW NAME! I hate the current in-game name but nothing I come up with is good.

Download v1 (Dropbox) https://www.dropbox.com/s/ual8swlf4j97z4b/banana_v1.ftl

Known issues:
The gibbing is really lazy

Image credit to Robin_24 on Flickr http://www.flickr.com/photos/robin24/
Last edited by corporat on Sun Jun 30, 2013 4:17 am, edited 3 times in total.
CyborgMantis
Posts: 10
Joined: Sat Jun 22, 2013 10:27 pm

Re: [SHIP] Banana

Postby CyborgMantis » Sat Jun 29, 2013 8:00 am

Best Ship idea ever.
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Metzelmax
Posts: 363
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Re: [SHIP] Banana

Postby Metzelmax » Sat Jun 29, 2013 8:09 am

Shields need to be yellow and banana shape, also drone reactor only affects on board drones... so its kinda useless.

For theoverlaping systems: You need to regive it a weapons system, because it bugs out without. You can make it like on the Mantis B, or you can even change the upgrade cost for the 1->2 powerbars.

I'd simply call it Banana.
Last edited by Metzelmax on Sat Jun 29, 2013 11:57 am, edited 1 time in total.
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
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5thHorseman
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Re: [SHIP] Banana

Postby 5thHorseman » Sat Jun 29, 2013 9:19 am

The cloak image needs to be 20 pixels larger than the ship image. Don't resize the image, just add 10 pixels of empty space on each side.

The gibs should show the inside of the banana, as if it was sliced at a 45 degree angle :)
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UltraMantis
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Re: [SHIP] Banana

Postby UltraMantis » Sat Jun 29, 2013 5:07 pm

Thank you. Finally someone realised the potassium deficiency in FTL. My wish was for a banana cannon but i guess a banana cruiser beats it.
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corporat
Posts: 2
Joined: Sat Jun 29, 2013 4:47 am

Re: [SHIP] Banana

Postby corporat » Sun Jun 30, 2013 2:02 am

Thanks for all the feedback, especially the cloaking image tip.
Thunderr
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Joined: Sun May 19, 2013 9:09 pm
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Re: [SHIP] Banana

Postby Thunderr » Mon Jul 01, 2013 3:26 pm

UltraMantis wrote:My wish was for a banana cannon

0.o
Best. Idea. Ever.
Rworqx
Posts: 39
Joined: Sun Jul 28, 2013 2:55 pm

Re: [SHIP] Banana

Postby Rworqx » Mon Jul 29, 2013 2:20 pm

oh god why?
i love bananas the explosion in your mouth when you bite in them... WOW


amazing design btw
speedoflight
Posts: 660
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Re: [SHIP] Banana

Postby speedoflight » Mon Jul 29, 2013 3:04 pm

Rworqx wrote:

amazing design btw


lol.. no comments.
My currently mods / wips ->
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RAD-82
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Re: [SHIP] Banana

Postby RAD-82 » Fri Dec 20, 2013 6:22 pm

I was looking forward to playing with this, but I feel it has bugs, or at least issues that bug me. :P
I just quit after a fight almost killed me, although that wasn't completely because of the issues I'm stating; it just happened to be a Zoltan ship with an Anti-ship drone and two Heavy Lasers.

The shield ellipse doesn't cover all of the rooms; free hits for the enemies.
The ship probably needs to move to the left some; it clips into the enemy window while there is still space on the left.

Maybe some day I can go into the files and make these changes myself, but I'll just leave this ship alone right now. :(

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