[AE][SHIP]Stargate SGU - Destiny v 8.2

Distribute and discuss mods that are functional. Moderator - Grognak
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: [SHIP] Destiny (Stargate Universe)

Postby UltraMantis » Wed Aug 14, 2013 7:23 pm

Thanks for your contribution. Hope to see you again sometime. Good luck! :)

Shame about IS being borked by the latest version, but hopefully that is only temporary.
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stargateprovider
Posts: 229
Joined: Thu Oct 03, 2013 1:21 pm
Location: Subspace

Re: [SHIP] Destiny (Stargate Universe)

Postby stargateprovider » Sat Nov 09, 2013 8:18 am

May I use this ship in my Stargate mod that I am currently working on?
Some of my FTL mods you may like, or hate, or... yeah:
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HerrDoktor
Posts: 16
Joined: Fri Jun 14, 2013 9:02 pm

Re: [SHIP] Destiny (Stargate Universe)

Postby HerrDoktor » Fri Nov 22, 2013 10:07 pm

stargateprovider: of course you can, if you mention me somewhere :)
djaeg1
Posts: 2
Joined: Tue Feb 04, 2014 6:14 am

Re: [SHIP] Destiny (Stargate Universe)

Postby djaeg1 » Tue Feb 04, 2014 7:17 am

how does it not start with a teleporter room, i mean seriously, thats what stargate is all about
DestinyAtlantis
Posts: 27
Joined: Thu Aug 01, 2013 9:23 am

Re: [SHIP] Destiny (Stargate Universe)

Postby DestinyAtlantis » Fri Feb 07, 2014 9:59 pm

It doesn't start with a teleporter, because it's a million years old ship from when, it seems, the ancients didn't have teleporters, the ship is centered around stargate based traveling to planets, and 2 shuttles (with shields and weapons) just in case
HerrDoktor
Posts: 16
Joined: Fri Jun 14, 2013 9:02 pm

Re: [SHIP] Destiny (Stargate Universe)

Postby HerrDoktor » Mon Mar 03, 2014 10:51 pm

Bump! Mod is alive again. Fixed and made working. Compatibility with other mods not yet tested. Feedback welcome. ;)
stargateprovider
Posts: 229
Joined: Thu Oct 03, 2013 1:21 pm
Location: Subspace

Re: [SHIP] Destiny (Stargate Universe)

Postby stargateprovider » Sat Apr 26, 2014 9:08 am

How about using "Destiny arrives" as the title theme and the "Story of Life" as a sector theme, let the ship have a Stargate augment, that you can use on empty beacons (you can use the one I made) and then playing the mod with Infinite Space would be like being on the show :D.
Some of my FTL mods you may like, or hate, or... yeah:
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rapdactyl
Posts: 8
Joined: Wed Apr 16, 2014 10:16 pm

Re: [SHIP] Destiny (Stargate Universe)

Postby rapdactyl » Sat Apr 26, 2014 11:13 pm

HerrDoktor wrote:Bump! Mod is alive again. Fixed and made working. Compatibility with other mods not yet tested. Feedback welcome. ;)



Oh, so this does work with AE? o:
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RAD-82
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Location: Not where a person needs to be...

Re: [SHIP] Destiny (Stargate Universe)

Postby RAD-82 » Sun Apr 27, 2014 3:32 am

rapdactyl wrote:
HerrDoktor wrote:Bump! Mod is alive again. Fixed and made working. Compatibility with other mods not yet tested. Feedback welcome. ;)



Oh, so this does work with AE? o:

That post was made a month before AE. :roll:
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Junkyard has FTL mods, mostly ships and a few other things.
HerrDoktor
Posts: 16
Joined: Fri Jun 14, 2013 9:02 pm

Reviving the mod

Postby HerrDoktor » Fri May 15, 2015 9:28 am

Hey there! Its been about a year and Im playing FTL again :)
Im already bored with the standard ships so I will propably revive the mod to work with the newest version of the game.
I have plans for adding some new stuff from the AE update and I also want to modify the whole game to look like the SG Universe :)
Stay tuned!

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