[SHIP] The Capital Cruiser (Updated for Adv. Editon)

Distribute and discuss mods that are functional. Moderator - Grognak
User avatar
slowriderxcorps
Posts: 454
Joined: Thu Apr 25, 2013 8:42 am

Re: [SHIP] The Capital Cruiser (Minor Update on 24/JUN/2013)

Postby slowriderxcorps » Mon Jun 24, 2013 5:11 pm

A very minor alteration was made to the mod after much mental discussion regarding plasma storms and how CapitalB would become unplayable with its meagre 6 starting power. I'm still open for feedback on the balance of this mod, and I guess open to anyone who wants to fly the thing in front of a screen capture devicicle.
ImageImage
MedicRules41
Posts: 14
Joined: Sat Jan 25, 2014 3:45 am

Re: [SHIP] The Capital Cruiser (Minor Update on 24/JUN/2013)

Postby MedicRules41 » Fri Feb 28, 2014 8:41 pm

I can't seem to load up the Impostor in Superluminal. The Paradox appears, but it's the only one that's available to load.
NonPlayableYoshi
Posts: 55
Joined: Mon Feb 10, 2014 10:00 pm

Re: [SHIP] The Capital Cruiser (Minor Update on 24/JUN/2013)

Postby NonPlayableYoshi » Mon Mar 03, 2014 10:46 pm

MedicRules41 wrote:I can't seem to load up the Impostor in Superluminal. The Paradox appears, but it's the only one that's available to load.


why are you trying to load his mod anyway?
Captain Ace's Journey
This is the story of Ace the mantis.
Ora_unit_SR388
Posts: 192
Joined: Fri Apr 12, 2013 2:41 pm
Location: Aperture Science laboratories
Contact:

Re: [SHIP] The Capital Cruiser (Minor Update on 24/JUN/2013)

Postby Ora_unit_SR388 » Thu Mar 13, 2014 5:13 pm

HHHHHHHeeeeeeey, I don't wan to be that guy, but this mod has already been done. Like 4 times now. :?
Image
aaaaaa50
Posts: 258
Joined: Thu Apr 11, 2013 9:08 pm

Re: [SHIP] The Capital Cruiser (Minor Update on 24/JUN/2013)

Postby aaaaaa50 » Thu Mar 13, 2014 11:04 pm

Ora_unit_SR388 wrote:HHHHHHHeeeeeeey, I don't wan to be that guy, but this mod has already been done. Like 4 times now. :?


First off: Necro. Secondly, this is the only time it's been done anywhere near half-decently, and in my opinion these are actually two excellent ships.
First ever AE-exclusive ship mod: The Extra Features!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
Ora_unit_SR388
Posts: 192
Joined: Fri Apr 12, 2013 2:41 pm
Location: Aperture Science laboratories
Contact:

Re: [SHIP] The Capital Cruiser (Minor Update on 24/JUN/2013)

Postby Ora_unit_SR388 » Fri Mar 14, 2014 12:34 am

You are right about that. :)
Image
User avatar
slowriderxcorps
Posts: 454
Joined: Thu Apr 25, 2013 8:42 am

Re: [SHIP] The Capital Cruiser (Updated for Adv. Editon)

Postby slowriderxcorps » Fri Apr 04, 2014 11:16 pm

After a lot of wrestling after a day of testing out an experimental build of the AE Polish Kit, I sat down and managed to get this ship working with Advanced Edition. The Doors/Sensors consoles should be working, and the new systems have their correct placements, even if CapitalB can't really get any of them bar the battery and clone bay. The Cloaking image should be working, too.

And now to rest. A LOT of work still to go in getting the kit operational..
ImageImage
Pyromann
Posts: 1
Joined: Mon Apr 21, 2014 1:18 am

Re: [SHIP] The Capital Cruiser (Updated for Adv. Editon)

Postby Pyromann » Mon Apr 21, 2014 1:20 am

Is it only me, or the Impostor doesn't have a shield?
User avatar
slowriderxcorps
Posts: 454
Joined: Thu Apr 25, 2013 8:42 am

Re: [SHIP] The Capital Cruiser (Updated for Adv. Editon)

Postby slowriderxcorps » Tue Dec 16, 2014 8:08 pm

Bumping this back up with a minor update, since I was forgetting to update the version of this ship mod linked in the OP with the latest version, instead opting to bundle it with my other work. The ship was updated for compatibility with Total Conversions that include player Artillery to be purchase able outside of the Federation Cruiser, including CE and something else in development. The artillery weapon it uses is included with the mod itself for maximum compatibility, taking the form of your very own ASB mounted underneath the ship. It can only be purchased with CapitalA however, since CapitalB starts with the maximum amount of systems from the start.
ImageImage
Anduqwer
Posts: 18
Joined: Thu Aug 06, 2015 8:48 am
Location: In your closet, masturbating

Re: [SHIP] The Capital Cruiser (Updated for Adv. Editon)

Postby Anduqwer » Sat Aug 15, 2015 1:34 pm

Minor complaint to this mod for the rebel flagship that I have is that the door to the engines should be blocked by the reactor in the room art and for me that's a total turn off.(Same thing with the drones)

Who is online

Users browsing this forum: No registered users and 8 guests