[SHIP] Federation Auto-Assault
- 5thHorseman
- Posts: 1668
- Joined: Sat Mar 02, 2013 2:29 am
Re: [SHIP] Federation Auto-Assault
Very fun and unique run. I think I'll play it a few more times. I had a ton of extra scrap when I met the final boss, but sadly had come across NO defense drones on my entire run, and I didn't come across a cloak after sector 6, when I finally had enough scrap for it. So, I fell to the drone phase because 45% dodge and 4 shields just aren't enough by themselves
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [SHIP] Federation Auto-Assault
Gah! I started working on my Auto Cruiser literally yesterday :(
Oh well :P
Oh well :P
Superluminal2 - a ship editor for FTL
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- Posts: 142
- Joined: Sun May 19, 2013 9:09 pm
Re: [SHIP] Federation Auto-Assault
kartoFlane wrote:Gah! I started working on my Auto Cruiser literally yesterday
Oh well
Lulz, similar thing happened to me.
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- Posts: 2
- Joined: Sun Apr 28, 2013 8:28 pm
Re: [SHIP] Federation Auto-Assault
I'm getting a grognak error upon trying to install this mod, as follows:
I'm using the most up to date FTL version, and I'm not trying to install any other mods simultaneously.
I've successfully installed (separately) 10 other mods, and they have no such issues.
If someone could please fix this, that'd be great. This is the one mod I've been wanting to use.
Code: Select all
2013-06-21 19:37:20 INFO: Installing mod: Federation Auto-Assault.ftl
2013-06-21 19:37:26 ERROR: character mapping must return integer, None or unicode
Traceback (most recent call last):
File "C:\Program Files (x86)\FTL\Grognaks Mod Manager v1.7 Win32\lib\killable_threading.py", line 99, in run
result = self._payload(*self._payload_args, **self._payload_kwargs)
File "C:\Program Files (x86)\FTL\Grognaks Mod Manager v1.7 Win32\main.py", line 823, in patch_dats
mod_zip.extract(item, tmp)
File "C:\Python27\lib\zipfile.py", line 1024, in extract
return self._extract_member(member, path, pwd)
File "C:\Python27\lib\zipfile.py", line 1057, in _extract_member
arcname = arcname.translate(table)
TypeError: character mapping must return integer, None or unicode
2013-06-21 19:37:26 INFO:
2013-06-21 19:37:26 INFO: Patching failed.
I'm using the most up to date FTL version, and I'm not trying to install any other mods simultaneously.
I've successfully installed (separately) 10 other mods, and they have no such issues.
If someone could please fix this, that'd be great. This is the one mod I've been wanting to use.
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [SHIP] Federation Auto-Assault
viewtopic.php?f=12&t=2464&p=44197#p44197
In short: you're probably using Python 2.7.4. Use 2.7.5 instead and it should be fixed.
In short: you're probably using Python 2.7.4. Use 2.7.5 instead and it should be fixed.
Superluminal2 - a ship editor for FTL
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- Posts: 1
- Joined: Sun Jun 23, 2013 5:38 am
Re: [SHIP] Federation Auto-Assault
So, I saw this and I was very excited, as it's a ship I would very much like. I can't tell you how many times I'd fight an auto-scout and think, "Would it be possible to play one of those?" So, I downloaded the mod, and put it into play with GMM, loaded the game aaaaaaand... There was a giant black box with rooms on it. I'm trying several different things, and I tested other ships to make sure it wasn't just this one, but I wanted to let you know about the issue.
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- Posts: 19
- Joined: Thu Jul 04, 2013 1:48 pm
Re: [SHIP] Federation Auto-Assault
interesting, i modded the engi-B ship to have no crew, O2, or medibay, and changed a lot of its drones around, which basically gives it the same function
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- Posts: 39
- Joined: Sun Jul 28, 2013 2:55 pm
Re: [SHIP] Federation Auto-Assault
how do you make the hull witch program?
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- Posts: 51
- Joined: Mon Jul 22, 2013 11:14 pm
Re: [SHIP] Federation Auto-Assault
To all those with the "Black Box" problem:
As many people have said, it's a problem with the floor image. Just load up a ship editor, (I used superliminal) import the mod, and change the floor image to an image of just transparency. Then re-export it and load it in GMM.
Hope this solves everyone's problems.
As many people have said, it's a problem with the floor image. Just load up a ship editor, (I used superliminal) import the mod, and change the floor image to an image of just transparency. Then re-export it and load it in GMM.
Hope this solves everyone's problems.
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- Posts: 7
- Joined: Tue Jul 30, 2013 10:22 am
Re: [SHIP] Federation Auto-Assault
ClockALock wrote:To all those with the "Black Box" problem:
As many people have said, it's a problem with the floor image. Just load up a ship editor, (I used superliminal) import the mod, and change the floor image to an image of just transparency. Then re-export it and load it in GMM.
Hope this solves everyone's problems.
How exactly do I change it to trasparent? Do I edit the actual image file, or is it in superliminal?