FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
blah2001
Posts: 2
Joined: Wed Mar 22, 2017 7:44 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby blah2001 » Tue Oct 02, 2018 1:13 pm

Thank you for this! Fixed the issue
Tapii
Posts: 1
Joined: Fri Oct 12, 2018 5:44 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Tapii » Fri Oct 12, 2018 5:54 pm

Could Rannl or Sleeper please post the program that generates the content for CE infinite? I want to play around with prefixes, rarity, and the like?
slathos
Posts: 2
Joined: Fri Oct 12, 2018 6:42 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby slathos » Fri Oct 12, 2018 6:54 pm

Hi! I love the mod and I spent already ten or fifteen hours playing the earlier version and now I returned to it.
However I encountered a bug that erased whole my progress on one playthrough. It happened after some hours farming the deep space. When I jumped to some beacon, the game froze and I had to kill it via task manager. When I started the game again, the loading time was extremely long - about five minutes. Now, I have pretty good PC that can run games like Witcher 3 on high settings without hiccup. Memory problem should be out of question. When I loaded the save I tried to jump again to a different beacon and the game froze again. When I started it the next time it loaded with regular speed and my save was gone. I checked the save directory and there were no trace of that. I started a new game and the same thing happened but much sooner - in the second sector.
I use only the CE mod with extra music, infinite add-on and endless loot for infinite. With all the compatibility and resource patches, of course. Does anyone know the solution for my problem? I would gladly go back to this game again :)
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KingdomKrafters
Posts: 92
Joined: Sat Oct 28, 2017 8:09 pm
Location: Somewhere in Murica

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby KingdomKrafters » Fri Oct 12, 2018 7:20 pm

Uh this is actually a fairly common code error. Its caused when you try to jump to a beacon with an event that doesn't exist or attempts to do something impossible, including load an event that doesnt exist. Now, CE's event code is gigantic, and sorting through it is painfully slow. If there is a typo causing this crash, which there probably is, then it may take a while to find it. You could always open slipstream, select all of your CE content, then select validate. Now sometimes bugs don't show up in validate (more than 50% of the time), but thats the most reliable way to find it. I'm sure someone will fix the error at some point
-Signing off, the KK, also known as the mantis killer
My Discord:https://discord.gg/vRcr796
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slathos
Posts: 2
Joined: Fri Oct 12, 2018 6:42 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby slathos » Fri Oct 12, 2018 8:44 pm

KingdomKrafters wrote:You could always open slipstream, select all of your CE content, then select validate.


So I did. There is some of those errors, but none really looks terminal to me. Here's the dump.
Chopper
Posts: 1
Joined: Mon Apr 30, 2018 5:57 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Chopper » Wed Oct 24, 2018 2:25 am

I have a crash to report. Every time i use a combat augment the game crashes. i have manged to fix it by turning off scramble menu and the popular weapon mods. But i would like to use all of them. I know that i am not supposed to hardly use any other mods though.

Here is my mod order list.

MLAS Assorted Weapons Pack v1.4.1
Sleepz Wepz - No Events
nono's weapon pack 1.2
Arfy's Experimental Armanents
CE Resource Pack
FTL Captains Edition
Some ships from the master mod list.
Crewless ships crash fix
SCRAMBLE_MENU
SCRAMBLE_CE
SCRAMBLE_MOREMENU

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