Re: FTL Captain's Edition 1.299/Inf 1.299b/EL 1.299b
Posted: Tue Apr 11, 2017 7:43 pm
Yeah, I kinda got dragged from a CE-esque mod for one game to another; currently I'm in the internal testing team of Pitch Black Dungeon for Darkest Dungeon.
Hey slowy, glad to see you too. I saw you finally made Insurrection into what you wanted, and hey, it looks hella cool - congrats! I also really like its modularity.
However, while I will try it on occasion, I think I'll revert to standard CE as my main installation, as what you now call sMPK for Captain's Remix seems to take away some of the things I love the most:
I really liked your (or our, in a way) vision of the long mining beams and other stuff, but I also really, really like the mid-battle fluffe events (both the purely fluff and the actually impacting ones).
You wouldn't happen to have around the .ftl of the last version of sMPK-CE you released that included those, would you?
Hey slowy, glad to see you too. I saw you finally made Insurrection into what you wanted, and hey, it looks hella cool - congrats! I also really like its modularity.
However, while I will try it on occasion, I think I'll revert to standard CE as my main installation, as what you now call sMPK for Captain's Remix seems to take away some of the things I love the most:
Removal of enemies with Combat Augments, 'Combat Fluff' mid-battle events, the Hyperspace mechanic and the Player Surrender system.
I really liked your (or our, in a way) vision of the long mining beams and other stuff, but I also really, really like the mid-battle fluffe events (both the purely fluff and the actually impacting ones).
You wouldn't happen to have around the .ftl of the last version of sMPK-CE you released that included those, would you?