On another note, just to be on the safe side, I presume this mod is compatible with yours?
[MOD] High-res background graphics [V1.0] viewtopic.php?f=11&t=3107
It says it modifies events_imageList.xml
Yes, that should work without any problems (usually using it myself).
aaaaaa50 wrote:I've been wondering, what did you cut from this mod, and why didn't it work? I know there's stuff in the files about some things like ion beams and effector drones, but if it's not too much to ask would you mind discussing why they were cut?
And I would ask you about those drone pictures you posted for the next version, but I'd like that to be a surprise.
The ion beams are a relics from the very first spriting secessions for BA. Ion damage on beams is bugged currently and causes complete shield ionization when fired. I don't consider this balancable, also doesn't feel vanilla. Originaly the beams where planed to have coloured beams attached to the anim sprites, but that gave them an odd image size which then bugged the power up/power down animations.
The effector drones and all the bomb drones where planed to use bomb weapons, which didn't worked out on drones (I thought I read somewhere it would). I tried to rework the bomb drones into slow firing mine layer drones (missile weapons) but wasn't pleased with how that looked in the end. Also didn't feel like something that would be in vanilla. Not good enough!
I tried the same with the effector drones, using invisible missile and explosion graphics to create the effector effect. But ion missiles from drones seem to have problems piercing shields, always ionizing them like normal ion shots, so this was scraped as well. I worked on some light missile drones now that will probably take the place of the bomb drones at some point.
The anti-bio drone technically worked, but the way AI beam targeting works made it impossible for the drone to hit crew in some situations (can never hit the crewmen on the helm of the rebel fighter for example). You are such a disappointment, anti-bio drone.
Cruiser extension is almost done, so the next update will be out soon and it got bigger than I thought. A bit of everything will be in it.