FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
User avatar
Chrono Vortex
Posts: 266
Joined: Thu Jun 25, 2015 8:51 pm

Re: FTL Captain's Edition 1.28c/Inf 1.28/EL 1.28

Postby Chrono Vortex » Thu Sep 24, 2015 9:55 am

dizzy_xc wrote:I have no idea how to make weapon animations... I'll review Metzelmax's guide to creating new weapons and see if I can make sense of it.

I made a thing that may help with that too. If I remember correctly it does go into SOME detail as to how to add charge images.
Image
dizzy_xc
Posts: 37
Joined: Thu Sep 10, 2015 9:48 am

Re: FTL Captain's Edition 1.28c/Inf 1.28/EL 1.28

Postby dizzy_xc » Thu Sep 24, 2015 3:10 pm

Well, this is what I have, a new graphic for a 6 charger gun I just made. but Ill need someone to help me with getting it to work. Any takers? Its still 48 high like the original charger4 image, but its far wider at 1300. Might reduce the weapon blueprint to 6 shots from 7.

Image
Image

Code: Select all

<weaponBlueprint name="LASER_BATTLESTAR">
   <type>LASER</type>
   <title>Battlestar Main Batteries</title>
   <short>MAIN_BATT</short>
   <tip>tip_charge</tip>
   <desc>Forward firing heavy cannons and gun turrets comprise the Main Batteries of Pegasus. Fire individually or in Salvo mode.</desc>
   <tooltip>Charges up to 7 shots, 1 damage each. Fire, Breach and Shield Pierce potential. Good fire rate. High power cost.</tooltip>
   <damage>1</damage>
   <shots>1</shots>
   <sp>0</sp>
   <fireChance>2</fireChance>
   <breachChance>2</breachChance>
   <cooldown>3</cooldown>
   <power>4</power>
   <cost>200</cost>
   <bp>2</bp>
   <rarity>3</rarity>
   <image>laser_light2</image>
   <chargeLevels>7</chargeLevels>
   <launchSounds>
      <sound>flak</sound>
   </launchSounds>
   <hitShipSounds>
      <sound>hitHull2</sound>
      <sound>hitHull3</sound>
   </hitShipSounds>
   <hitShieldSounds>
      <sound>hitShield1</sound>
      <sound>hitShield2</sound>
      <sound>hitShield3</sound>
   </hitShieldSounds>
   <missSounds>
      <sound>miss</sound>
   </missSounds>
   <weaponArt>chargelaser2</weaponArt>
   <iconImage>laser_charge4</iconImage>
</weaponBlueprint>
(totally assigned)
Posts: 9
Joined: Tue Sep 22, 2015 8:15 pm

Re: FTL Captain's Edition 1.28c/Inf 1.28/EL 1.28

Postby (totally assigned) » Thu Sep 24, 2015 9:04 pm

I think I might've found what was wrong with my CE,whenever I patch it into FTL, this pops up on the command screen thing (Just a black screen with a bunch of text on it,showing you what it did to install the mod)
After it installs Captain's Edition,this is what it says:
"WARN: ModPatchThread - skipping junk file: data/ .dropbox
Appending xml as raw text: data/misc.xml"

After that,when installing the EL texture pack,this happens
"WARN: ModPatchThread - Clobbering earlier mods: img/weapons/ba_effector_impact_1_strip9.png"

I have no idea if those things are of any significance,but hey,why not.
User avatar
Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.28c/Inf 1.28/EL 1.28

Postby Sleeper Service » Thu Sep 24, 2015 10:01 pm

Skipping junk files and clobbering earlier mods is normal. I can't reproduce the problem so I have to assume the current version works. I recommend trying without EL for starters. If EL causes the problem then there are some workarounds mentioned in the troubleshooting section.

dizzy_xc wrote:Well, this is what I have, a new graphic for a 6 charger gun I just made. but Ill need someone to help me with getting it to work. Any takers? Its still 48 high like the original charger4 image, but its far wider at 1300. Might reduce the weapon blueprint to 6 shots from 7.
On a first glance I see nothing wrong with this, but I never tried making weapons with that many charges. You might have more luck inquiring about this in the questions thread in mod development. The CE thread isn't a modding help thread.
Njumkiy
Posts: 3
Joined: Tue Sep 29, 2015 4:37 am

Re: FTL Captain's Edition 1.28c/Inf 1.28/EL 1.28

Postby Njumkiy » Tue Sep 29, 2015 4:45 am

Hello i just got this mod and its my first time modding i would like to know why there is missing text/textures even though i installed it correctly i have some screenshots of it in these links.
https://gyazo.com/1e7d7646eea40f70347a892c5f3f1f0f
https://gyazo.com/65ddc65263874276a8c65cdadb4f9a6a
https://gyazo.com/674bc226f304f69ca279655a9703a58c
Njumkiy
Posts: 3
Joined: Tue Sep 29, 2015 4:37 am

Re: FTL Captain's Edition 1.28c/Inf 1.28/EL 1.28

Postby Njumkiy » Tue Sep 29, 2015 4:47 am

sorry didnt see the first one go through!
User avatar
RAD-82
Posts: 793
Joined: Sat Nov 09, 2013 12:16 am
Location: Not where a person needs to be...

Re: FTL Captain's Edition 1.28c/Inf 1.28/EL 1.28

Postby RAD-82 » Tue Sep 29, 2015 1:10 pm

It looks like a problem with your fonts. The letter M seems to be missing.

I don't know anything about that. :(
Image
Junkyard has FTL mods, mostly ships and a few other things.
knoedel
Posts: 13
Joined: Mon May 04, 2015 3:30 pm

Re: FTL Captain's Edition 1.28c/Inf 1.28/EL 1.28

Postby knoedel » Thu Oct 01, 2015 5:38 am

I have a Problem with my ship artillery.
If I buy artillery in shop or start with artillery Crash fix for having it at start, I get the wrong artillery with some ships.
For example with mantis cruiser b there should be the Sha'k Internal Teleporter, but instead I got Kaz'trt Light Burst Artillery .
knoedel
Posts: 13
Joined: Mon May 04, 2015 3:30 pm

Re: FTL Captain's Edition 1.28c/Inf 1.28/EL 1.28

Postby knoedel » Thu Oct 01, 2015 6:35 am

ok, i found a way at my own. i Chance the artillery in the artillery Crash fix

<mod:findName type="shipBlueprint" name="PLAYER_SHIP_MANTIS_2">
<mod:findLike type="systemList">
<mod:findLike type="artillery">
<mod:setAttributes start="true" />
<mod:setAttributes weapon="BA_ARTILLERY_MANTIS_2" />
</mod:findLike>
</mod:findLike>
</mod:findName>

but i don't know why i get the wrong artillery.
User avatar
Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.28c/Inf 1.28/EL 1.28

Postby Sleeper Service » Thu Oct 01, 2015 8:24 am

Odd. Could it be that you are using an outdated version of either CE or EL? Because that artillery was changed some time ago... If you are using EL 1.28 I can look into this.

Who is online

Users browsing this forum: No registered users and 37 guests