FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
Artamba
Posts: 33
Joined: Wed Sep 26, 2012 1:25 pm

Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

Postby Artamba » Sat Aug 01, 2015 9:59 am

Sleeper Service wrote:
stylesrj wrote: snip-snap


Fantastic that you understand that. No compromises!

I've actually been wondering how I can edit the events' text myself. Is this something I can learn within a week (one can do very much with a bit of motivation!) and do on a Mac (No choice here, borrowing sister's Mac while I claim insurance on my main)? I'm confused with the writing style, as there are some very well written and well thought out event texts, and then there are other many inconsistent and grammatically wonky ones (as if they were written by a youngster, trying to fit the universe; or a non-native speaker!). There's quite a few typos as well, which are going to happen anyway, native or not- but I don't mind the reasons behind that, I just want to 'fix' them!

eh. If you were one of the writers, Sleeper, you may feel a bit insulted knowing that I may be referring to your writing, but I gotsta say that you've done a great job in way too many other areas to feel bad about anything much! :)
Tycho X
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Joined: Tue Jul 28, 2015 9:08 pm

Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

Postby Tycho X » Sat Aug 01, 2015 10:09 am

Artamba wrote:
Sleeper Service wrote: Snap
stylesrj wrote: snip-snap

Stuff


I feel like I'm in the same position as Artamba. I would love to learn to write events for FTL as well as correct any typos I see. Btw. since I've been planning on creating my own events (some of which will require CE content), I've begun writing them down on paper. Already have 28 new and unique events mapped out, no typos. Now I just need to convert them into proper .ftl files and we're all good to go. If my events don't make it into CE then I understand. I'll just make it my own mini-modpack. Currently planning on making 100 new lore-friendly events :roll:
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Artamba
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Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

Postby Artamba » Sat Aug 01, 2015 10:12 am

Tycho X wrote:[
I feel like I'm in the same position as Artamba. I would love to learn to write events for FTL as well as correct any typos I see. Btw. since I've been planning on creating my own events (some of which will require CE content), I've begun writing them down on paper. Already have 28 new and unique events mapped out, no typos. Now I just need to convert them into proper .ftl files and we're all good to go. If my events don't make it into CE then I understand. I'll just make it my own mini-modpack. Currently planning on making 100 new lore-friendly events :roll:


Oooh, dude. Can you send me a photo of your writings? I'd love to see :D
Tycho X
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Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

Postby Tycho X » Sat Aug 01, 2015 10:16 am

Artamba wrote:Oooh, dude. Can you send me a photo of your writings? I'd love to see :D


I guess, but my handwriting is ugly as f**k and a lot of the events are several pages long :D

If you really want spoilers I'll gladly PM or email you some photos once I'm back home (on vacation right now)
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Sleeper Service
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Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

Postby Sleeper Service » Sat Aug 01, 2015 10:19 am

Artamba wrote:
Sleeper Service wrote:or a non-native speaker!

That would be shocking, right?! :o English is indeed not my native language. But I recommend you check the CE opening post. There is a github link there, leading to a repository where everyone can correct types or grammar for CE. ;)
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Sleeper Service
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Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

Postby Sleeper Service » Sat Aug 01, 2015 10:22 am

Oh and as for event suggestions, you can post them here: viewtopic.php?t=16726
Submitting them in FTL compatible xml format would go a long way if you want to increase the chance of them getting integrated. They should also match vanilla style in terms of choice level depth, individual text length and complexity. Meaning they should generally have few choice levels, short and efficient individual texts and should not be overly complex.

Sorry for the double post, for whatever reason "you can not delep posts in this forum".
Tycho X
Posts: 26
Joined: Tue Jul 28, 2015 9:08 pm

Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

Postby Tycho X » Sat Aug 01, 2015 10:39 am

Sleeper Service wrote:Oh and as for event suggestions, you can post them here: viewtopic.php?t=16726
Submitting them in FTL compatible xml format would go a long way if you want to increase the chance of them getting integrated. They should also match vanilla style in terms of choice level depth, individual text length and complexity. Meaning they should generally have few choice levels, short and efficient individual texts and should not be overly complex.

Sorry for the double post, for whatever reason "you can not delep posts in this forum".


I thought that might be the case. I'll keep that in mind.
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Artamba
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Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

Postby Artamba » Sat Aug 01, 2015 2:08 pm

Sleeper Service wrote:
Artamba wrote:
Sleeper Service wrote:or a non-native speaker!

That would be shocking, right?! :o English is indeed not my native language. But I recommend you check the CE opening post. There is a github link there, leading to a repository where everyone can correct types or grammar for CE. ;)


Hey now, I wasn't being abrasive! Only all-understanding n such

I didn't see the Github thing here! I'll check it out. How does it work? Do you check and approve/disapprove of changes every so often and patch it into the main game periodically? What's the deal?

Edit: I think I understand. When people alter a file, it separates it from the main hub and has no affect on it unless a master accepts their request to implement?
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Sleeper Service
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Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

Postby Sleeper Service » Sat Aug 01, 2015 5:00 pm

Pretty much, yes. It's a distributed revision control system that allows us to review changes made by contributers before they are implemented into the actual mod. It's very streamlined and efficient, if it works. ( https://en.wikipedia.org/wiki/Git_%28software%29 )

I'll get notified whenever someone commits a set of changes and I'll review them shortly after. The changes will then end up in the next CE update. Should enough corrections accumulate I might as well roll out a new version just because of that.
Tycho X
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Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

Postby Tycho X » Sat Aug 01, 2015 5:11 pm

So sleeper, you told me to post on that suggestion-thread. But how do I do this? Do I send each event separately or in like packages of 10 or all in one massive post? Because trust me, if I actually get 100 events done... or more... ;)
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