Zellator wrote:What has happened to this mod?
I mean, I used to play the 1.205b version and I tried this new one.
Now it is horribly unbalanced and annoying, even on Easy.
I used to beat the vanilla FTL without much problem, but this mod makes it impossible to pass the 2nd zone.
Captain's Edition is meant to make Hard Mode look Easy. Keep trying.
The Infinity Mode only delays the fleet by 5 jumps, like that is a lot, but still makes it pursue you.
Besides, it makes everything so much more expensive it actually makes the game harder, when it should be the opposite.
I agree on some parts there. The early sectors should have much cheaper shields. Like it should cost the same in Vanilla FTL to get 2 layers of shield. Although this would turn Infinite from a desperate clinging of life in Sector(s) 1 to a relative cakewalk... up until those bloody Mine Drones pop in.
I also say cheaper shields because for some reason the game sees fit to equip enemy ships with the completely unblockable Pernahce Beam (or whatever that 2HP focus beam is called) as early as Sector 1 and if your firepower sucks, like it would, means you'll take a lot of damage, just like those Mine Drones.
So I'd like to have 2 layers before going anywhere, even for a repeat of Sector 1.
Any balance fix coming soon?
Anyone else having problems with this?
Nope, I take the defeats as all part of the mod and punishing me for thinking I can still play it like vanilla (In Vanilla, you can jump from fight to fight without much worry about your Scrap spending. In CE, you might encounter BS boarders, a heavy dual missile and a mine drone. Be prepared and don't save up too much Scrap.)