Re: Non-EL Enemies & Skin Pigment issues/questions:
Posted: Thu Nov 27, 2014 7:07 am
InfinitePants wrote:So I've been playing with CE ever since I got it to work (I was missing 'Additional Music Infinite Compatibility patch' in my mod load out) and I've been enjoying it immensely, but the only problem I'm experiencing (aside from humans sometimes being red/blue skinned and slugs being transparent-skinned unless manning a system) is that the 'Non-EL Enemy Loadouts Addon' seems to not be working, as all of the enemy ships I encounter have EL weapons.
At first I was alright with it as it added an element of surprise/unpredictability to my game, but once I get around sector 6-7 unless I've stumbled across a weapons pre-igniter, one decked out ship with a couple of lucky first shots can end up dooming me from the get go (say with a 6 ion damage cannon or quintuple missile-launcher).
So, I'm wondering if anyone else has experienced this add on not working and how they fixed the problem.
And while I'm asking probably annoying questions, seriously, does anyone know what's up with blue/red/transparent skin problem? Note on this: I have the vanilla portraits patch in my mod loadout.
Super grateful to anyone who takes the time to help me figure this stuff out!
My mod load order:
Better Planets and Backgrounds_v1.3.1.ftl
CE Resource Pack 1.261.ftl
FTL Captains Edition 1.263.ftl
CE BPaB Compatibility Patch 1.0.ftl
CE Vanilla Portraits Patch.ftl
CE Additional Music Addon 1.248.ftl
CE Infinite Addon 1.26.ftl
CE Additional Music Infinite Compatibility Patch 1.0.ftl
EL Texture Pack 1.261.ftl
CE Endless Loot Addon for CE Infinite 1.26b.ftl
CE Non-EL Enemy Loadouts Addon 1.241.ftl
Expanded Enemy Window 1.2.ftl
I suggest updating your Non-EL Enemy Loadouts addon to version 1.26, given you are using EL 1.26. Don't know if that is the source of your problem, but it can't hurt.