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Re: FTL Captain's Edition 1.25/Inf 1.25/EL 1.25

Posted: Fri Sep 19, 2014 10:21 am
by Nider_01
There is a crash at the end of the latest bohazard's video. You should investigate it

Re: FTL Captain's Edition 1.25/Inf 1.25/EL 1.25

Posted: Fri Sep 19, 2014 10:25 am
by Sleeper Service
Already have, but could not reproduce it. No idea what happened there.

Re: FTL Captain's Edition 1.25/Inf 1.25/EL 1.25

Posted: Fri Sep 19, 2014 11:46 am
by stylesrj
Huh, only just noticed now in the Hangar image that the Rebel Fleet is right outside.

Or that you can now see outside and know how doomed you are :lol:

Re: FTL Captain's Edition 1.25/Inf 1.25/EL 1.25

Posted: Fri Sep 19, 2014 5:16 pm
by NewAgeOfPower
stylesrj wrote:
Just like the shields UI would seem glitches on lvl 10 with the modified UI, and the vanilla UI alike.


It's not really glitchy on the Vanilla UI. The first shield icon changes colour and when it takes damage, it gets a pink outline. It's when you go for more than 5 layers the thing really gets glitchy - every time you start a game or find a ship with Level 6+ shields, the layers beyond 5 are damaged and need repairs.

But the extra layers get pink outlines too when damaged. The game knows how to compensate.


Kieve or Karto did some testing awhile back- we found that shields capped at 5 layers. Hmm.

Re: FTL Captain's Edition 1.25/Inf 1.25/EL 1.25

Posted: Fri Sep 19, 2014 11:54 pm
by stylesrj
Kieve or Karto did some testing awhile back- we found that shields capped at 5 layers. Hmm.


Was this before AE? Because I've tried ships with up to 7 layers of shields.

Not only do they block missiles (1 damage each missile) they are also shown on the UI the same way the 5th layer does, except over the other two bubbles.

The only real issue with them was that the system itself beyond 10 health bars would be damaged and require repairs every time you reloaded a save game or encountered a ship that would have them (which should be rare. That Mantis Teleporter Barge at Sector 4 was fixed).

In fact my latest ship, the Zoltan Magistrate uses this or can use this [/toots horn]

------------------

On another note: There is an unused song called Federation that comes with every FTL soundtrack.

https://www.youtube.com/watch?v=ezUAozazL8M

Is it a possibility to have the song used in Federation sectors?

Re: FTL Captain's Edition 1.25/Inf 1.25/EL 1.25

Posted: Sat Sep 20, 2014 3:30 am
by NarnKar
stylesrj--Personally, I think the song Federation should be saved for very, very special occasions, seeing as how it's the counterpart to The Last Stand. Putting it in every Federation-controlled sector just doesn't feel right to me.

Re: FTL Captain's Edition 1.25/Inf 1.25/EL 1.25

Posted: Sat Sep 20, 2014 6:53 am
by stylesrj
stylesrj--Personally, I think the song Federation should be saved for very, very special occasions, seeing as how it's the counterpart to The Last Stand. Putting it in every Federation-controlled sector just doesn't feel right to me.


But that's the thing. Where else could you put it? The game's rather limited on where you put soundtracks.

Otherwise there should be some sort of theme for each of the special events... imagine encountering Kazaaak and some scary, ominous music plays. Or having to endure the sun against the Rock Assault?
Pity that can't be done though :(

Re: FTL Captain's Edition 1.248/Inf 1.247/EL 1.247

Posted: Sat Sep 20, 2014 9:15 am
by CaptRavo
CaptRavo wrote:Out of fuel against the fleet with a drone that warps away = stalemate.
Image


Forgot I posted this, so here is more of an explanation.

I was out of fuel. The spotter drone jumped away leaving me no way to get fuel. The planetary defense weapons only fired on me once and stopped after that. With no way to wait for another event, I was left sitting at this screen. If this was intentional, it makes the rebels seem very inept. Then again, I think the "spotter drone" jumping away (the one allowing them to target me with their distance weapons) makes the rebels seem even more inept.

Re: FTL Captain's Edition 1.25/Inf 1.25/EL 1.25

Posted: Sat Sep 20, 2014 11:04 am
by Sleeper Service
Still looks a lot like you can't jump because you have no one in the pilot seat, which was pointed out before already. :|

stylesrj wrote:The only real issue with them was that the system itself beyond 10 health bars would be damaged and require repairs every time you reloaded a save game or encountered a ship that would have them (which should be rare. That Mantis Teleporter Barge at Sector 4 was fixed).

That will usually happen if the max tag of the system blueprint is left untouched, did you increase the max value of the shield system blueprint?

NarnKar wrote:On another note: There is an unused song called Federation that comes with every FTL soundtrack.

The FTL soundtrack is a commercially released album. I can only use free-to-use music here.

Re: FTL Captain's Edition 1.25/Inf 1.25/EL 1.25

Posted: Sat Sep 20, 2014 11:43 am
by stylesrj
That will usually happen if the max tag of the system blueprint is left untouched, did you increase the max value of the shield system blueprint?


When I had a ship with 7 layers of shields, I had the thing set to 14 (although it could have been 12 and I set levels for 13 and 14. It's been a few weeks and Captain's Editions since I last did it.)

It's hard to recall but I do know shields can go beyond 5 layers without problems.