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Re: FTL Captain's Edition 1.24a/Inf 1.24a/EL 1.24

Posted: Sat Aug 16, 2014 4:13 am
by RAD-82
Russian Rockman wrote:-Battery level 3+ works fine, it gives 2 extra power per level.

-Cloaking level 4+ works as you would expect, it gives +3 seconds of cloak for each level, and it is possible to make custom graphics for these levels

-Artillery level 4 makes the cooldown time even lower, level 5 makes the cooldown time instant, but you must continually toggle it between level 4 & 5 or the weapon wont fire

There are problems with a level 3+ battery. If the total reactor power goes over 30, you will crash if something "limits" the reactor, like an ion storm or combat augs. A hacked battery also limits the reactor, but you wouldn't have the extra power to pass 30, so that isn't really an issue.

Cloaking should be 5 seconds per level, not 3. Last I checked, custom UI graphics for these aren't fully functional. The vanilla game comes with level 4 graphics, but it fails to use some of them and instead uses the level 3 graphics.

You've got you artillery levels messed up. You mean 5 and 6, not 4 and 5.

Re: FTL Captain's Edition 1.24a/Inf 1.24a/EL 1.24

Posted: Sat Aug 16, 2014 5:58 am
by Russian Rockman
RAD-82 wrote:There are problems with a level 3+ battery. If the total reactor power goes over 30, you will crash if something "limits" the reactor, like an ion storm or combat augs. A hacked battery also limits the reactor, but you wouldn't have the extra power to pass 30, so that isn't really an issue.

Cloaking should be 5 seconds per level, not 3. Last I checked, custom UI graphics for these aren't fully functional. The vanilla game comes with level 4 graphics, but it fails to use some of them and instead uses the level 3 graphics.

You've got you artillery levels messed up. You mean 5 and 6, not 4 and 5.


Thanks RAD, I'll edit that post.

I'm not sure if one extra level on the backup battery would cause the crash with the reactor, but I am aware of that issue. It might, but I'll probably have to test that myself, I think one more level of the battery might be ok.

I'll fix the cloaking and artillery info.

I'm pretty sure that it is possible to make custom graphics for he extra levels of cloaking and such, as long as you follow the right naming system, somebody made custom graphics for these things here:
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=24752

Re: FTL Captain's Edition 1.24a/Inf 1.24a/EL 1.24

Posted: Sat Aug 16, 2014 9:06 am
by Gyrfalcon
Reporting in a game-crashing bug!

Playing with the Requisition License and stumbled upon a station asking me to sell drone parts at the exit beacon. I say "nay" and try to acquire materials by force. Words were had, I flash my license and they open fire. Traitors!

Fight went well enough until the station should have surrendered to my superior firepower but then... crash to Desktop.

Thought I'd bring it to your attention, let me know if I can provide anything further. Till then, my humble ship shall wait here to pillage more ships in the name of the Federation! ;)

Re: FTL Captain's Edition 1.24b/Inf 1.24a/EL 1.24

Posted: Sat Aug 16, 2014 12:37 pm
by Sleeper Service
Thanks for reporting in, that should be taken care of now.

CE Update 1.241a
- Fixed a crash related to civilian station surrenders

Re: FTL Captain's Edition 1.24b/Inf 1.24a/EL 1.24

Posted: Sat Aug 16, 2014 4:01 pm
by Ciurrioc
Hey RussianRockman, you mentioned some values/attributes for the extended power levels of the various components, do they follow suite with that Advanced systems mod that does more or less the same? because some of the aspects like instant recharge don't happen for me ;o

Re: FTL Captain's Edition 1.24b/Inf 1.24a/EL 1.24

Posted: Sat Aug 16, 2014 10:26 pm
by Russian Rockman
Ciurrioc wrote:Hey RussianRockman, you mentioned some values/attributes for the extended power levels of the various components, do they follow suite with that Advanced systems mod that does more or less the same? because some of the aspects like instant recharge don't happen for me ;o


Well before AE I know a level "4" Teleporter would give an instant recharge, if now it has a 5 second cooldown then that is a good thing because an instant recharge is broken. I would assume that it is the same though.

The only other instant recharge systems that would have an instant cooldown are the Clonebay and artillery. I know the advanced systems mod does not go as high as level 6 for artillery or level 4 for Clonebay because that would be ridiculous. :lol:

Re: FTL Captain's Edition 1.24b/Inf 1.24a/EL 1.24

Posted: Sun Aug 17, 2014 3:02 am
by theanorak
Hi All,

I was wondering what ever happened to the sprites with black hair and light skin. It seems that most light skinned sprites are paired with the brown / red hair option while the darker toned skin was the one paired with the dark hair.

Re: FTL Captain's Edition 1.24b/Inf 1.24a/EL 1.24

Posted: Sun Aug 17, 2014 11:48 am
by Sleeper Service
As far as we can tell the crew customization interface in the hangar can't show you all possible combinations at all time. If you go to a different ship the selection for the ship of you choice will be reset, showing a different range of possible crew variants that might include the one you look for.

Re: FTL Captain's Edition 1.24b/Inf 1.24a/EL 1.24

Posted: Sun Aug 17, 2014 12:11 pm
by FortunaDraken
Typo on a "Talk to Zoltan crew member" option.

Image

EDIT: Hacking and Cloaking are in the same room.

Image

Re: FTL Captain's Edition 1.24b/Inf 1.24a/EL 1.24

Posted: Sun Aug 17, 2014 2:36 pm
by theanorak
Sleeper Service wrote:As far as we can tell the crew customization interface in the hangar can't show you all possible combinations at all time. If you go to a different ship the selection for the ship of you choice will be reset, showing a different range of possible crew variants that might include the one you look for.


Thanks for the heads up, Sleeper Service. I'll check out the other ships and the crew customization options. Love this Mod and thanks for keeping it alive. :)