FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
Russian Rockman
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Joined: Fri Jan 10, 2014 11:43 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Russian Rockman » Thu May 15, 2014 3:35 am

Estel wrote:Ough. What a nice way of telling "FOff" ;) Seriously though, while I actually suggested this myself some months ago, +1 for incorporating corpses into CE's core, again. After all, you have those "not surviving prisoners" etc, so it shouldn't be too incoherent, that pirates/slavers show some human corpses scattered around. As for all other factions (Mantises, Rebels, Slugs, etc), it's actually *always* coherent with the crew type on board. Unless you think about colours of suit ETC, but I think that when you were just blown up in super-heated fuel explosion and sucked into space, your skin/suit may appear a little "generic"... For someone catching a glimpse of your corpse, for less than 2 seconds before you disintegrate for good.


If corpses were implemented into CE, in order to make it not have to be added into every ship after an update, I think the only ships that should have this are ships with specific text like the slaver event. Just to make yo feel even worse. ;)

Sleeper Service wrote:Yeah that might be true and I'm not too happy with that. Any suggestion how that could be improved? I try to give visibility to the assets of other people that are included in the mod. They are all listed in the OP and such. I guess the people that contributed could also appear on the title screen... maybe that should happen from the next release onwards.


Estel wrote:No, it is not true, at least in the unlikely case that someone asks me ;) I think that CE gives all proper credits where it is applicable + some more. Including everyone that ever did any smallest mod using vanilla FTL resources in the title screen (without any disrespect - I think small mods, sometimes, bring the most brilliant ideas) would just clutter it and make it *very* incomprehensible.

In my humble opinion, the only people that are included in the title screen should be ones that created something totally from scratch (i.e. not based on actual vanilla FTL content) - like it's done with additional music. For all others, there is credits section in OP, credits in SMM mod description, etc...

Otherwise, we're getting dangerously close to Oscars-like "thank the entire f... world", as we should put original FTL authors in every credits too, then authors of all FOSS stuff they used to created FTL, then authors of FOSS stuff that was used to create said FOSS stuff... We would be only around middle of the credits when hitting Linus Torvards and Bill Gates, probably. sorry for a bit of irony, but that "ego-stuff" in corpses thread got me irritated, a little.


I was thinking maybe you could put the names of everyone who contributed to the Captain's Edition into the actual in game credits somewhere... A lot of mods for other games do things like that. ;)

Here's my personal opinion on that... The title screen will get cluttered if you include everyone's names who ever did anything. It may be debatable what is a "small" or "big" contribution to CE too, so I think everyone can be included on the OP here and in the credits. And that way nobody feels left out.

If you really want to also you could even put at the top of the OP, right under Troubleshooting and the download links, a short thanks to everyone who has contributed to CE, encouragement to check out the credits and those people's individual mods at the end of the OP, and as a bonus an invitation for more people to contribute their ideas to CE. Tell people to PM you if they have something cool and consistent with vanilla that they think could be included in CE, though it may require a liittle additional work on their part to get their "mod" working for CE. If it's a ship mod or event mod for example a little extra xml editing may be necessary. I would really like to encourage more people to contribute stuff to CE :D

And if anyone feels like they haven't been given proper credit, you forgot or something, they shouldn't feel bad about PMing you and requesting to be listed in the credits, within reason of course. And hopefully having nice looong credits will make people appreciate even more how much work has gone into CE. Trolls won't say things were done in 10 minutes. :roll:

Also, you could even mention the reverse, all CE assets are open source and free to use by anybody as long as they give credit to CE.
CoryStarkiller
Posts: 54
Joined: Tue Apr 08, 2014 12:37 am

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby CoryStarkiller » Thu May 15, 2014 9:04 am

Russian Rockman wrote:I was thinking maybe you could put the names of everyone who contributed to the Captain's Edition into the actual in game credits somewhere... A lot of mods for other games do things like that. ;)

Here's my personal opinion on that... The title screen will get cluttered if you include everyone's names who ever did anything. It may be debatable what is a "small" or "big" contribution to CE too, so I think everyone can be included on the OP here and in the credits. And that way nobody feels left out.


Better idea would be to have the event crew joiners be named after the people who helped CE instead of the names that are currently used. Like the J-0R4N AI event from collecting all the stuff.
Russian Rockman
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Russian Rockman » Thu May 15, 2014 9:17 am

CoryStarkiller wrote:
Russian Rockman wrote:I was thinking maybe you could put the names of everyone who contributed to the Captain's Edition into the actual in game credits somewhere... A lot of mods for other games do things like that. ;)

Here's my personal opinion on that... The title screen will get cluttered if you include everyone's names who ever did anything. It may be debatable what is a "small" or "big" contribution to CE too, so I think everyone can be included on the OP here and in the credits. And that way nobody feels left out.


Better idea would be to have the event crew joiners be named after the people who helped CE instead of the names that are currently used. Like the J-0R4N AI event from collecting all the stuff.


That could be a good idea too, though I imagine kickstarter backers who also play CE will still want to keep their name in the list of crew. ;)

You should name some crew after the most active people on the mod forum and those who helped CE!
lysestage
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Joined: Thu May 15, 2014 6:52 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby lysestage » Thu May 15, 2014 7:05 pm

Hi
Me and one of my freinds have been having some problems with your mod(CE alone). First of all the mod doesn't seem to be installed unless you luanch the game from the slipstream mod manager, and even then the game seems to predate the advanced edition and there is a couple og missing or or broken textures(the jump map box is stretched out and ships only have rooms).
I was hoping we could get some help, thanks.
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Sleeper Service
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Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Sleeper Service » Thu May 15, 2014 7:38 pm

I recommend you make sure that you have the current version installed and read through the troubleshooting section in the first post.
kestreladmiral
Posts: 26
Joined: Fri Apr 25, 2014 1:56 pm
Location: trying new and old mods

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby kestreladmiral » Thu May 15, 2014 8:38 pm

Just attempted to patch both the Captain Addition Base mod and the CE Infinite Mod. I have FTL version 1.5.4 and upon trying to patch the mods I received this message:

Patching failed: java.io.FileNotFoundException: C:/Program Files
(x86) /FTL/resources/data.dat (Access is denied)


any advice on what I can do to fix this issue would be great
kestreladmiral
Posts: 26
Joined: Fri Apr 25, 2014 1:56 pm
Location: trying new and old mods

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby kestreladmiral » Thu May 15, 2014 8:53 pm

kestreladmiral wrote:Just attempted to patch both the Captain Addition Base mod and the CE Infinite Mod. I have FTL version 1.5.4 and upon trying to patch the mods I received this message:

Patching failed: java.io.FileNotFoundException: C:/Program Files
(x86) /FTL/resources/data.dat (Access is denied)


any advice on what I can do to fix this issue would be great


Discovered my issue and I have successfully installed the mods :D
lysestage
Posts: 3
Joined: Thu May 15, 2014 6:52 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby lysestage » Thu May 15, 2014 9:15 pm

I downloaded new versions of both game and mod, but the problem persists. However i noticed something this time, when installing the mod with the SMM the cmd window show somethint that might look like an error:

INFO ModPatchThread - Installing mod: FTL Captains Edition 1.21.ftl
WARN ModPatchThread - Non-existent innerPath wasn't appended: data/dlcEvents_anaerobic.xml
WARN ModPatchThread - Non-existent innerPath wasn't appended: data/dlcEvents.xml
WARN ModPatchThread - Non-existent innerPath wasn't appended: data/misc.xml
WARN ModPatchThread - Non-existent innerPath wasn't appended: data/dlcEventsOverwrite.xml
WARN ModPatchThread - Non-existent innerPath wasn't appended: data/dlcBlueprints.xml
WARN ModPatchThread - Non-existent innerPath wasn't appended: data/dlcBlueprintsOverwrite.xml
INFO ModPatchThread - Repacked "data.dat" (35217719 bytes affected)
INFO ModPatchThread - Repacked "resource.dat" (57424184 bytes affected)

I don't know if this might have something to do with it or baybe it means there is something wrong with SMM?
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Sleeper Service
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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Sleeper Service » Thu May 15, 2014 9:36 pm

These are all Advanced Edition related files. Could it be that you do not have AE installed? Thats the free official content update for FTL, in case you have not heard about it. I case you do not have it installed, I recommend you download it from wherever you purchased your FTL. I guess you haven't bought it over steam, cause then it would have updated itself. Anyway, your purchase link will lead you to your AE download. After you installed Advanced Edition, Captains Edition should work as well. Just make sure you follow the instructions in the troubleshooting section about how to update the mod manager. That can cause problems in the transition.
lysestage
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Joined: Thu May 15, 2014 6:52 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby lysestage » Thu May 15, 2014 9:49 pm

I am certain i am running advanced edition, first of all the version is 1.5.10, which as far as i know is the newest second when starting af new game there is a box that toggles advanced edition content on or off.

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