FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
Nicb1
Posts: 37
Joined: Fri May 24, 2013 8:56 am

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Nicb1 » Tue May 13, 2014 1:50 am

Yeah that's it. I got the file name mixed up before.
Would it be possible for you to edit the post and instead upload the file to another some so it can be downloaded. Since I don't think many people would appreciate the wall of text.
This should help Sleeper Service with working out what the issue is so he can fix it.
Backdraft99
Posts: 11
Joined: Sun Apr 20, 2014 10:41 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Backdraft99 » Tue May 13, 2014 3:18 am

Nicb1 wrote:Yeah that's it. I got the file name mixed up before.
Would it be possible for you to edit the post and instead upload the file to another some so it can be downloaded. Since I don't think many people would appreciate the wall of text.
This should help Sleeper Service with working out what the issue is so he can fix it.

If i knew how to i would, but I only recently started a forum account so i don't know how.
Aberlol
Posts: 1
Joined: Tue May 13, 2014 3:11 am

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Aberlol » Tue May 13, 2014 3:27 am

Hi there,
would like to ask if someone could upload somewhere the Already modded files with
Captains Edition
CE Infinite
El Texture Pack
CE Endless Loot
and CE Non-El Enemy Loadouts
if it doesnt disagree with the End user Agreement or if the Files going to be "to fat"


The reason why i do ask is simple, Windows Xp and 3,25 Gb Ram seems to be not enough for Java to Install the mod (Yes i've Expanded the heap space)

Aberlol
ps:sorry for my bad english, had to learn it all by myself...
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Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Sleeper Service » Tue May 13, 2014 10:02 am

OK, another attempt.

Endless Loot 1.0e for CE Infinite
- Nothing new here, still just about fixing the Slug B loadout...

Backdraft99 wrote:If i knew how to i would, but I only recently started a forum account so i don't know how.

There is a "code" tag at the top bar and that allows you to put such long texts in a neat little sub window. ;)

dmi3 wrote:One thing I noticed while using both mods together is that installing artillery gives you access to Federation Cruiser blue options, like some engineering things and a special option when you meet the Fed squadron. Is it possible to change those events to check for the specific ARTILLERY_FED weapon?

Yep, that is the plan.
Mr. Mister
Posts: 490
Joined: Sun Sep 23, 2012 8:51 am

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Mr. Mister » Tue May 13, 2014 10:12 am

Slug B is the new Testrel.

Sbug B?
Revenant
Posts: 5
Joined: Fri Jan 24, 2014 9:10 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Revenant » Tue May 13, 2014 3:28 pm

Hi again ! just want to inform of 1 minor bug and another more serious
first a weapon of the endless loot only shoot black squares ( i read the description, and checked the mod order and the patch, its all in the correct order and activated, the weapon is one Ion like, i will check the exact name later) and the more important issue, with endless space activated, i arrived to an automated sector, and entered the nano clouds only to see them, but my game crashes inmediatly, i reloaded the game, entered again in the nano cloud and the same happened, dont know if this is fixable buy i know its hard to maintain all the mods u are doing !
katz
Posts: 11
Joined: Sat Apr 12, 2014 12:09 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby katz » Tue May 13, 2014 5:27 pm

Where to put Expanded Enemy Window 1.1? Before all of the other mods or after?
Mr. Mister
Posts: 490
Joined: Sun Sep 23, 2012 8:51 am

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Mr. Mister » Tue May 13, 2014 7:44 pm

katz wrote:Where to put Expanded Enemy Window 1.1? Before all of the other mods or after?

Doesn't matter.
Russian Rockman
Posts: 819
Joined: Fri Jan 10, 2014 11:43 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Russian Rockman » Tue May 13, 2014 7:47 pm

katz wrote:Where to put Expanded Enemy Window 1.1? Before all of the other mods or after?


The general rule is that you should install smaller mods after bigger ones as it is less likely they will be overwritten. Expanded enemy window only changes one thing, so it should go after everything else. But yes in this particular case it doesn't matter.
Saizew
Posts: 41
Joined: Mon Apr 07, 2014 8:28 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Saizew » Tue May 13, 2014 9:43 pm

According to the Changelog, "- Repair gear is no longer available in CE Infinite"...
So, what's about the "Hull repair Burst I" you can get from Engi-engineer-Event?

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