Sleeper Service wrote:Sure, send them over. I'm already done with the weapon blueprints. But I also want to do some individually place custom weapon graphics, so that the artillery is actually visible when installed, so it still needs some more time to complete.
Alright I'll send you all the graphics, hopefully they will be useable. If you could get the artillery to work like the Vindicator animation mod that would be fantastic! In fact you should probably integrate that animation into CE.
Mr. Mister wrote:An interesting player artillery would be something like 12-shots 0-damage breach-causing light laser. No crew damage.
You'd need to synchronize the artillery with your own weapons so it fires while the enemy shields are down, since 0-damage lasers don't bring shield bubbles down.
That sounds good for Lanius because it causes breaches. It would be good for Mantis too, but I feel stun weapons are better for Mantis.
Also, I feel like most "player" artillery should be able to pierce shields to some degree because that's kind of the point. Or at least have the "ability" to pierce shields, like a laser artillery would have about 5 shots so at least 1 should get through and obviously it would be better if the shields were already down. I don't think the buyable artillery should be as strong as the Federation one though.
By giving enemy ships artillery it would change up tactics in a fight because it will be a bit harder to keep their weapons down. You could make enemy artillery either somewhat powerful like the player or you could just make it generic weapons attached to an artillery system like was said before. I believe it should be possible to randomize the artillery used by enemy ships by calling from a list of ships that are basically copies of one another, but with different artillery weapons.
Saizew wrote:@Sleeper Service
Do you plan to integrate the Crew Graphics of LordTrilobite as "full" part of CE or as choosable modular sub-add-on? Although i appreciate the efforts and work of that mod, i wish it would be in kind of a sub-add-on, especially with thinking on the other crew-diversity mod oncoming somewhen in the future.
Although i think that mod is incredibly awesome!!! I also believe that, because it is such a big change from vanilla, some people may wish not to use it.
Perhaps a good thing to do would be to release the compatible version of the Crew graphics mod alongside a "standalone" version of your CEPM skins for AE. That way people who wanted to use just that or people who wanted to use Crew Graphics for CE could.