Sleeper Service wrote:Artamba wrote:Some weapons I feel make little sense or are simply there for the sake of variety and 'choice', like the Hull Smasher Laser 1 has the same charging time and power-cost as the Heavy Laser 1, but other than a little more breach chance (I think) it is all around a directly worse option. I am not sure if the mark was missed when the idea around a large range of weapons that are all a bit similar - I have not played more than 10 hours of it, though I imagine that there would be a lot of limitations upon creating a vastly different kind of weapon.
WEAPONSSSS
Hey. I like the ideas you expanded on regarding variety n' all that. I think the zap lasers are pretty damn cool to be honest, and the idea of making do with what you got is a pretty attractive prospect, actually. I still don't like Heavy Scatters, though. I feel sad that the excitement I felt when I first saw the scatter burst laser, thinking that it was some kind of special shield-eating class of weapon. I suppose nothing can be done there!
Also, I understand the benefits of listening to your community, but be careful easy-ifying Sector 1- or any sector! Most of the time the fact is that they are players who haven't got the hang of it, who speak with the conviction of someone who doesn't understand that there's anything to get the hang of. They can be convincing, but keep your original vision in mind always! I've seen so many beloved games fall to devs giving into the community begging for easy.
Oooh! Also- which of the new music pieces did Ben Prunty contribute? I'm quite curious.
P.S. After being attacked in a pirate sector after jumping to a Store beacon, you can access the store before the battle begins which seems funny. Also, after defeating the pirate, the event text expresses its disappointment in not being able to open trade with the stores. Is there no way around this one too?