FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
Aphid
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Postby Aphid » Tue Jan 12, 2016 5:04 pm

One thing I've noticed playing ACE&EL vs. plain ACE; some of the starting ship layouts get shafted.

I'd say the worst example is the slug A. In plain ACE, it has;

* a 2-shot regular laser.
* a 45 crew-damage 3-shot antipersonnel laser that doesn't remove shields
* a 60 crew-damage bomb

while in ACE&EL, it has:

* a 2-power, 2-shot laser that can't penetrate shields
* an antipersonnel laser that doesn't remove shields
* a 75 crew-damage bomb.

Comparing the two, in regular ACE it's an average ship. In EL though it's the worst ship in the game, because there's so many enemies it just can't do anything about. You cannot do anything against a ship that has one of these three:
- Automated scouts
- Level 2 or higher clone bays
- Zoltan shield with Medbay
- Cowardly rocks* with medbay.
Against any ship with a medbay, you will need at least one bomb per crewmember, and likely more (as 3/4 hits is necessary to kill a 100-life crew member).
Against regular ships, you need lots of time to take out the crew, so like the regular slug A, you take some damage for the increased rewards.
*A rock that goes straight for the medbay after being hit every time can't be killed by your ship.

On the other hand, being able to betray surrender offers is incredible for scrap gain; which kind of makes this ship require a string of luck to pull off, as a few freebies in sector 1 is basically what this ship needs (e.g. any useful weapon). I suggest removing the tactical modifier from the laser and giving it something else.
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Sleeper Service
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Postby Sleeper Service » Tue Jan 12, 2016 5:34 pm

rstd2 wrote:So this has been answered most likely several times and I am just an idiot, but even though I have the Native resolution selected (1440x900) it seems to load in 640x480. Please help!
I can't see how the mod can have anything to do with this honestly.

Aphid wrote:I suggest removing the tactical modifier from the laser and giving it something else.
Agreed, this will be fixed in the long overdue EL update that is coming up eventually.
TheEvilHatter
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Postby TheEvilHatter » Tue Jan 12, 2016 9:49 pm

What are the chances for a Store to spawn in Infinite mode? I've been lugging cargo around for a few deep space sectors now and can't save up enough fuel to progress.
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stylesrj
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Postby stylesrj » Tue Jan 12, 2016 10:10 pm

TheEvilHatter wrote:What are the chances for a Store to spawn in Infinite mode? I've been lugging cargo around for a few deep space sectors now and can't save up enough fuel to progress.


A store will spawn when you give up on looking for one or check in the place that'll be a real hassle to reach the exit beacon from.

Basically, keep going. The one store will eventually show up or a civilian ship willing to buy your cargo and thus create a store. Or an event where you escort a ship and it turns out not to be a trap, a reactor upgrade or hull repairs or some scrap.
RazorCaptain
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Postby RazorCaptain » Wed Jan 13, 2016 9:55 pm

Hello...
I'm really sorry if this issue has been posted before but I honestly can't be bothered to read through 500 + pages of comment's to find a suitable answear to my problem.
Now...What is my problem...My problem is the Endless loot Addon...
Now before anyone jump's the horse and tell's me to check the first post I must mention that I did.I made sure everything was in order...quite literally, I checked the mod order until I think I was ready to gouge my eyes out, I did have EL Texture pack installed...The only time my weapons did have graphic's is the time I actually played without Endless Loot.
So I don't know what to do...
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stylesrj
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Postby stylesrj » Wed Jan 13, 2016 10:18 pm

There's this issue with FTL that it doesn't use all the system memory available.
There are programs out there that'll solve that issue and allow you to use more stuff/mods but they're third party programs.

In my opinion, I wouldn't bother risking my computer's integrity more than I have to just to use Endless Loot.
meklozz
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Postby meklozz » Wed Jan 13, 2016 10:27 pm

Not necessarily 500 pages, just a few back someone solved that problem. The programs that do this are not really super-high-risk stuff, but it's up to you, of course.

viewtopic.php?f=11&t=15663&start=5700#p98311

If you don't have the RAM or it doesn't work, the mod could probably be made to work without the extra textures, but I'm not sure how the creators feel about this.

@edit Does anyone know why this works so weirdly for different people, by the way? I personally could install my whole mod list (a lot) and run into basically no problems, and some people get such huge ram usage... And my computer is hardly powerful. Is this an FTL bug? I once saw a person who had such a problem with this mod also report very large FTL memory use in general, so it doesn't seem like just a mod thing.
RazorCaptain
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Postby RazorCaptain » Wed Jan 13, 2016 11:23 pm

I am not convinced I have the same issue the previous gentleman was having...
Mainly because his screenshot presents this weird texture present in the room's...
http://i.imgur.com/koVc4Vq.png
Mine looks more like this:
http://i.imgur.com/BugHnkp.png

And just so it's out there...I do have 4 Gigs of RAM.
meklozz
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Postby meklozz » Wed Jan 13, 2016 11:42 pm

Well, I was referring to a different person's issue than that screen. It could still help, but if memory itself is the problem, the game usually just crashes.

I have seen that red dot problem before, but I don't think it was resolved. It's odd, more like the mod manager didn't quite install everything. There is some information about this in the troubleshooting section, too, and though you said you've tried that, you should really jump through all those hoops if there's anything you may have missed, like re-downloading everything, 64 bit java etc.
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Sleeper Service
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Postby Sleeper Service » Fri Jan 15, 2016 12:34 pm

TheEvilHatter wrote:What are the chances for a Store to spawn in Infinite mode?
Regular stores spawn with 66% probability, with additional stores being able to spawn as stylesrj described. If you want to maximize your store change you'll want to try to uncover as many beacons as possible while also traveling to the exit as directly as possible, to spawn a new sector with a new chance to spawn a store.

meklozz wrote:Does anyone know why this works so weirdly for different people, by the way? I personally could install my whole mod list (a lot) and run into basically no problems, and some people get such huge ram usage... And my computer is hardly powerful. Is this an FTL bug? I once saw a person who had such a problem with this mod also report very large FTL memory use in general, so it doesn't seem like just a mod thing.
Possible. Ultimately the game just wasn't designed to load that many assets, and the problems that some people are having with instilling the mod are largely out of our control. I don't really see how allocating more ram to a program risks ones computers integrity, but obviously it is the users responsibility to decide what they want to do with their machine.

RazorCaptain wrote:I am not convinced I have the same issue the previous gentleman was having...
Mainly because his screenshot presents this weird texture present in the room's...
http://i.imgur.com/koVc4Vq.png
Other people reported problems with the same ship mod. That has nothing to do with CE, the ship mod is simply outdated as far as I can tell.

RazorCaptain wrote:Mine looks more like this:
http://i.imgur.com/BugHnkp.png

And just so it's out there...I do have 4 Gigs of RAM.
Again, as far as I can tell physical ram isn't what limits FTL, rather the FTL executable is limited to use only a certain amount of ram to load assets. However the problem shown on the screenshot hints that SMM didn't patch in the required files or that the files are incomplete. As meklozz described, going through the troubleshooting steps might be your best bet.