FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
Nicb1
Posts: 37
Joined: Fri May 24, 2013 8:56 am

Re: FTL Captain's Edition 1.208b/Inf 1.208/EL 0.98b

Postby Nicb1 » Thu May 01, 2014 4:24 am

BeaudoinC wrote:FTL refuses to load Captain's edition no matter what order I put it in. It loads with the normal loading screen, and I can click start new game, but none of the weapons are different, and when I click start, it just crashes. Please help.

I have redownloaded FTL, redownloaded the mod, and the mod manager, and its not working. I am extremely disapointed at this fact and I am in a moderate state of rage so if someone would please help before I start flipping tables and throwing hammers that would be great.

P.S.: I am on a Mac if that makes any difference. Which I don't think it should.

Edit: "Warning: The Zip file (/Users/****/Desktop/Slipstream Mod Manager v1.4-Unix 2/mods/FTL Captains Edition 1.208b.ftl copy.zip) is empty. Nothing to load."

T_T I am disappoint.

What im confused about is that it is referring to a zip file. I know that this may sound like a stupid question, but none of your FTL files have been compressed into a zip file have they?

The copy.zip part at the end is what im interested in, unfortunately I can't really do much since im not sure what steps you took to install the mod.

Edit:
Also I found a bug in the latest version of CE.
http://i1110.photobucket.com/albums/h45 ... b1/b12.png

And on a sidenote, found this modifier amusing.
http://i1110.photobucket.com/albums/h45 ... gdrone.png
User avatar
Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.208b/Inf 1.208/EL 0.98c

Postby Sleeper Service » Thu May 01, 2014 11:50 am

Nicb1 wrote:Also I found a bug in the latest version of CE.


Sorry about that.

CE Endless Loot 0.98c for CE and CE Endless Loot 0.98c for CE Infinite
- "Battleworn" tag no longer causes missing hull images
- A few more visual variants for weapons added
- Hill Ripper Drone Mk II can now have more prefixes
- A few prefixes added that effect drones dodge value

BeaudoinC wrote:P.S.: I am on a Mac if that makes any difference. Which I don't think it should.

Edit: "Warning: The Zip file (/Users/****/Desktop/Slipstream Mod Manager v1.4-Unix 2/mods/FTL Captains Edition 1.208b.ftl copy.zip) is empty. Nothing to load."


Some operating systems rename .zips back to their standard file ending automatically for whatever reason. Rename the mod file to FTL Captains Edition 1.208b.ftl and see if that works.
CoryStarkiller
Posts: 54
Joined: Tue Apr 08, 2014 12:37 am

Re: FTL Captain's Edition 1.208b/Inf 1.208/EL 0.98c

Postby CoryStarkiller » Thu May 01, 2014 1:44 pm

Sleeper Service wrote:CE Endless Loot 0.98c for CE and CE Endless Loot 0.98c for CE Infinite
- "Battleworn" tag no longer causes missing hull images
- A few more visual variants for weapons added
- Hill Ripper Drone Mk II can now have more prefixes
- A few prefixes added that effect drones dodge value


Steam version 1.5.10
Mod Loadout:
FTL Captains Edition 1.208b
CE Additional Music Addon 1.203
CE Infinite Addon 1.208
CE Endless Loot Addon for CE Infinite 0.98c (beta)

I am noticing that EL 0.98c has changed the CE default loadouts for the ships. It was easiest to notice for Lanius B, normally it has 2 Lanius and 1 AI crew with 2 Flak Cannons. Now it has 2 Lanius and 1 Egni(vanilla crew) with no weapon(but there is a null/blank weapon - if you try and fire it in combat the game crashes). There are other changes to crew members and weapons for all the ships. CE's Zoltan A used to have 3 Zoltan crew for the start now it is 2 Zoltan and 1 Human with 1 beam and 1 missile launcher, but both look like the basic laser.

It's cool to have EL change the default loadouts, but hopefully 0.98d can fix this glitch.

Thanks again for all your hard work.
Last edited by CoryStarkiller on Thu May 01, 2014 1:48 pm, edited 1 time in total.
User avatar
ahmedoo
Posts: 95
Joined: Thu Feb 06, 2014 2:38 pm

Re: FTL Captain's Edition 1.208b/Inf 1.208/EL 0.98c

Postby ahmedoo » Thu May 01, 2014 1:46 pm

I think that the Engi A in the latest version of the mod will have problems with killing enemies:
http://zapodaj.net/dba850cf79787.bmp.html

Mod order:
http://zapodaj.net/42998739c7919.png.html
New Guy
Posts: 40
Joined: Sun Apr 20, 2014 8:00 am

Re: FTL Captain's Edition 1.208b/Inf 1.208/EL 0.98c

Postby New Guy » Thu May 01, 2014 2:08 pm

I'll hold off updating the Dropbox links for EL until it's more stable. Sleeper doles off more updates and bugfixes than my internet can keep up. :lol:
Image
======================
[WIP] Federation Strike Cruiser | Progress: 100% Art, 0% Coding
(Project pending until Superluminal2)
User avatar
Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.208b/Inf 1.208/EL 0.98c

Postby Sleeper Service » Thu May 01, 2014 2:41 pm

Engi A has been fixed in 0.98c, but I did not realize there was something wrong with the Lanius ship. I kind of assumed Rannl did test if the showcase works out with each ship, but I did not verify that myself. Guess I can spend another hour with updating this... :|

/Edit: Apparently Engi A still suffers from that problem. Will be taken care of.
User avatar
Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.208b/Inf 1.208/EL 0.98d

Postby Sleeper Service » Thu May 01, 2014 3:37 pm

Another attempt to get EL working without any issues:

CE Endless Loot 0.98d for CE and CE Endless Loot 0.98d for CE Infinite
- Engi A loadout fixed for real this time
- "...spread" prefixes for Flaks work correctly now
- Lanius B crew and loadout fixed
rannl
Posts: 335
Joined: Sun Nov 25, 2012 11:13 pm

Re: FTL Captain's Edition 1.208b/Inf 1.208/EL 0.98d

Postby rannl » Thu May 01, 2014 3:47 pm

Sleeper Service wrote:Engi A has been fixed in 0.98c, but I did not realize there was something wrong with the Lanius ship. I kind of assumed Rannl did test if the showcase works out with each ship, but I did not verify that myself. Guess I can spend another hour with updating this... :|

/Edit: Apparently Engi A still suffers from that problem. Will be taken care of.


Sorry, Sleepy. I missed the problem with the Lanius B :oops:
User avatar
Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.208b/Inf 1.208/EL 0.98d

Postby Sleeper Service » Thu May 01, 2014 4:21 pm

No hassle there, the main reason why it did not work now was that the allied prefixes did not work in the first place. So it was basically me messing that up. :oops:
Metrocop
Posts: 2
Joined: Thu May 01, 2014 6:01 pm

Re: FTL Captain's Edition 1.208b/Inf 1.208/EL 0.98d

Postby Metrocop » Thu May 01, 2014 6:29 pm

I would like to report a bug. In sector 8, I jumped to a beacon and got this event: http://cloud-3.steampowered.com/ugc/331 ... C0E9BF372/ (sorry for f.lux, forgot about it). If it helps at all a jump previously was a repair station, and before that was just the sector beginning where I made some missiles. If I chose either of the options, the game would crash. I retried 10 times, after which I just took a different route which wasn't bugged and let me destroy the flagship as usual. Another thing I feel is a bug, is that once when I got a surrender offer and could negotiate due to being zoltan, the negotiated offer would require ME to pay THEM 3 drone parts, and I feel like that's not how a surrender goes.