aaaaaa50 wrote:So I was tinkering around in the blueprints.xml for your balanced weapons for player ships mod thingy, trying to make the Engie B a crewless ship, and I think you made a mistake.
[...]
There should be three drones, right? But there's only one that appears in the game. A little digging around, and after changing it to this:
Code: Select all
<drone name="DE_BATTLE_2"/>
<drone name="REPAIR"/>
<drone name="DE_REPAIR_2"/>
Ops you are completely right, forgot the suffixes once again. Has been corrected now.
aaaaaa50 wrote:P.S. You don't like the Osprey, do you?
Well, you get one projectile less, with a two second lower cooldown. That's not as good as the original load-out, but you still get the artillery beam and it's
arguable one of the best ships of the game. Also I didn't mention here that
Sleeper Service wrote: [...] Some ships might be a little stronger and some a little weaker with the new weapons. [...]
slowriderxcorps wrote:EDIT: Well a bunch of testing later reveals that the problem is only happening /after/ spellchecking the entire mod, so it has to be down to the save format of the append files. What should be used?
Don't know nothing about their format, I just save them as
stuff.xml.append and it's working for me so far.
I did another test run with 0.952 and it seems to be crash-free now. I might get the modified vanilla events ready now...