FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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kartoFlane
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Joined: Mon Jan 14, 2013 10:20 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby kartoFlane » Thu May 15, 2014 11:19 pm

@lysestage
You need to update SMM's backups every time FTL receives an update. Check this link
Superluminal2 - a ship editor for FTL
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Sleeper Service
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Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.212/Inf 1.212/EL 1.212

Postby Sleeper Service » Thu May 15, 2014 11:56 pm

Well, looks like 1.212 is done. All the new player artillery is likely to be subject to change. Maybe share some of your experiences. There is a chance that further artillery variants will be added, to the extend that each ship actually got a unique one. Note that the Vanilla Player Ship Loadouts Addon also got update to include the artillery systems in the ship loadouts.

From the OP
Player Artillery
Similar to the original Open Artillery mod, CE makes artillery systems available to all player ships. Various artillery weapons have been added for all factions. Most of the different artillery weapons match the Vindicator beam in terms of damage potential, but deal their damage in a different way that often require you to adjust your combat tactics accordingly. The Vindicator still rules them all, as the ultimate "power and forget" weapon. But the new artilleries all offer some pretty distinct advantages by themselves. Some of them also do not deal direct damage, but allow you to gain a significant edge in combat through different means.

The non-damage artilleries are probably the trickiest to use. Let me know how they feel ingame.



CE Update 1.212
- Lord Trilobites awesome Detailed Crew Portraits mod integrated
(original mod thread here: viewtopic.php?f=11&p=77425#p77425 )
- CEs many contributers are now listed on the title page
- CEs contributers can appear as crew ingame now
- Artillery systems are available at shops for all player ships now
- Added 12 custom artillery weapons (with support from the Open Artillery mod crew)
- Some player ship layouts changed to make room for the artillery system
- Most player artilleries display hardmounted weapons on your ship hull when installed
- Cut Vindicator Beam graphics added
- Modified a few enemies to use the the new artilleries against you
- Added a few enemy layouts that use the the new artilleries against you
- Mantis Brood-Ship and Mantis Brood-Station boarding AI changed
- Energy Hacker uses the Zoltan B hull style now
- Engi Ion Barge uses the Engi C hull style now
- Heavy Defense Drone I cooldown decreased
- Trade system sell reminder appears in a separate text level now
- After destroying any kind of fleet ship, the Rebels will start firing their ASB at you now
- Zoltan Shield no longer provides immunity against PDS Artillery
- Swallow Loadout changed


CE Infinite 1.212
- One bad ship ID from the SHIPS_MANTIS list removed
- Engi aid station no longer sells repair gear
- Changes of CE 1.212 imported

CE Endless Loot 1.02 for CE and CE Endless Loot 1.02 for CE Infinite
- Changes of CE 1.212 imported

CE Vanilla Player Ship Loadouts Addon 1.212
- Changes of CE 1.212 imported
Kiloku
Posts: 66
Joined: Mon Nov 19, 2012 5:52 pm

Re: FTL Captain's Edition 1.212/Inf 1.212/EL 1.212

Postby Kiloku » Fri May 16, 2014 3:11 am

EL is now 1.212 (as opposed to 1.02) or was that a typo?
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Lolernaut22
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Re: FTL Captain's Edition 1.212/Inf 1.212/EL 1.212

Postby Lolernaut22 » Fri May 16, 2014 3:36 am

Uh, I found the hidden crystal section in CE Infinite and now I can't stop finding it.

It is really annoying, please help?
Kiloku
Posts: 66
Joined: Mon Nov 19, 2012 5:52 pm

Re: FTL Captain's Edition 1.212/Inf 1.212/EL 1.212

Postby Kiloku » Fri May 16, 2014 3:41 am

Are you using a save made before the update to 1.212? And are you sure your mod load order is correct?
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Lolernaut22
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Re: FTL Captain's Edition 1.212/Inf 1.212/EL 1.212

Postby Lolernaut22 » Fri May 16, 2014 4:27 am

Kiloku wrote:Are you using a save made before the update to 1.212? And are you sure your mod load order is correct?


What is my mod order supposed to be?
Kiloku
Posts: 66
Joined: Mon Nov 19, 2012 5:52 pm

Re: FTL Captain's Edition 1.212/Inf 1.212/EL 1.212

Postby Kiloku » Fri May 16, 2014 4:35 am

Read the original post in page 1, there are big red letters saying "Mod Load Order"
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Sleeper Service
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Re: FTL Captain's Edition 1.212/Inf 1.212/EL 1.212

Postby Sleeper Service » Fri May 16, 2014 9:29 am

Lolernaut22 wrote:Uh, I found the hidden crystal section in CE Infinite and now I can't stop finding it.

It is really annoying, please help?

That as well is mod load order related. Check the first post. Also any other mods that modify the crystal sector will cause this and won't work with CE Infinite. Maybe post your load order if you keep encountering problems.
Last edited by Sleeper Service on Fri May 16, 2014 3:21 pm, edited 2 times in total.
Nicb1
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Joined: Fri May 24, 2013 8:56 am

Re: FTL Captain's Edition 1.212/Inf 1.212/EL 1.212

Postby Nicb1 » Fri May 16, 2014 10:14 am

Got another bug report relating to drones again in the latest version 1.212
The hull ripper drone in this screenshot flies around the enemy ship, but doesn't fire anything.
If you need a copy of the save or something just let me know.
http://i1110.photobucket.com/albums/h452/thenicb1/bugreport2.png
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ahmedoo
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Re: FTL Captain's Edition 1.212/Inf 1.212/EL 1.212

Postby ahmedoo » Fri May 16, 2014 10:45 am

These detailed portraits are awesome. Could you Sleeper make the pictures in shops in the same way, because there are the old ones?

And by the way playing Engi B with one weapon is difficult (All weapons need 4 bars and Engi B has only 3). I started twice and died in first battle in each one :| .