FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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Biohazard063
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Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

Postby Biohazard063 » Thu Aug 06, 2015 6:56 am

Sleeper Service wrote:CE is designed for Normal difficulty by the way, that's made pretty clear on the front page. The existence of Hard mode does not feature into the mod.

:|

You can tell... some of the stuff being thrown at you on hard is just ridiculous.
It's not so much the fact that you gain less scrap. Besides, there's ways to counteract that in CE (slug gel, cargo TP,...).
But some of those ships you encounter. :shock:
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
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A list of all my mods can be found here.
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R4V3-0N
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Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

Postby R4V3-0N » Fri Aug 07, 2015 7:10 am

should rename CE's Hard mode "Nightmare" instead. Just because of the insanity you meet.
R4V3-0N, a dreamer.
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Estel
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Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

Postby Estel » Fri Aug 07, 2015 4:56 pm

I think that we should call it "Rockman('s) mode" ;)
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stylesrj
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Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

Postby stylesrj » Fri Aug 07, 2015 10:08 pm

Or Kaizo's I Wanna Be The Dark Souls Cat difficulty
thatonesungod
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Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

Postby thatonesungod » Sat Aug 08, 2015 5:30 pm

I have a crash issue, i have played 2 runs of CE one as noether, one as stealth cruiser b, both times i have reached the final beacon an attempted to jump, at which point the game promptly froze, i reloaded the noether game 3 times and tried to jump to 2 diffrent beacons and the new sector, at on of the beacons the freeze did not occur until i finished the dialogue, i gave up and restarted as the steath cruiser, made it to exit beacon, tried to jump to another beacon, crash, tried to jump out of sector, crash. PLS HELP MEH I WANT TO PLAY THIS GAME
Lightwavers
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Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

Postby Lightwavers » Sat Aug 08, 2015 10:14 pm

I am discovering a number of beacons which crash you...

The first one is in a nebula, and whenever I try to jump to the beacon the game freezes up before the ship jumps, and then crashes and goes back to before the jump.

The second beacon is in an A.I. sector, and I can actually jump there, and read a long text about having jumped to a huge A.I. hanger. However, when I push continue, the game crashes like I described above, and dumps me back on the beacon I was at before the jump when I load the save. Also, there is a hazard that looks like hangar doors.

I do not currently know how to take a screenshot, F12 doesn't seem to work, and if it does I cannot find it.

Using CE, CE Infinite, all the music and endless loot addons and better backgrounds in the correct load order.
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Sleeper Service
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Re: FTL Captain's Edition 1.278/Inf 1.267/EL 1.275

Postby Sleeper Service » Sat Aug 08, 2015 11:35 pm

thatonesungod wrote:I have a crash issue, i have played 2 runs of CE one as noether, one as stealth cruiser b, both times i have reached the final beacon an attempted to jump, at which point the game promptly froze, i reloaded the noether game 3 times and tried to jump to 2 diffrent beacons and the new sector, at on of the beacons the freeze did not occur until i finished the dialogue, i gave up and restarted as the steath cruiser, made it to exit beacon, tried to jump to another beacon, crash, tried to jump out of sector, crash. PLS HELP MEH I WANT TO PLAY THIS GAME
Odd, that hints at some problems with sector loading, which has been stable in CE for some time as far as I can tell... Can you post your mod order? That might help finding the cause of this...

Lightwavers wrote:I am discovering a number of beacons which crash you...
Thanks for reporting in. These might be fixed now.

CE Update 1.278
- On-board Science Lab, On-Board Assembly Line and Cargo Teleporter are cheaper now
- Basic Laser Mark II fire chance increased
- Hull Laser Mark I breach chance increased
- Basic Laser Mark II and Hull laser Mark I price decreased
- Traveling through nano bot clouds now halts the Rebels fleet advance entirely instead of just delaying it
- Teleporter disruption field now allows to apprehend or hire the marooned Slug thief
- Added a missing pre-fight fall-back continue to one of the confined space event in auto sectors (potentially increasing game stability?)
- Added missing pre-fight fall-back continue to a couple nebula events (potentially finally fixing that persisting nebula crash?)
- Pulled recent github grammar fixes and spell-checking
Artamba
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Re: FTL Captain's Edition 1.278/Inf 1.267/EL 1.275

Postby Artamba » Sun Aug 09, 2015 1:41 am

Patching failed: org.jdom2.JDOMException: While processing "FTL Captains Edition 1.278.ftl:data/events.xml.append (wrapped)", strict parsing failed, then sloppy parsing failed: Error on line 756: At line 756, column 1: Unexpected characters.

What does this mean? Does this indicate that someone may have made a mistake in the codings textings n' such? (this happened when I tried to patch in slipstream :3

Also, 'Hugh' is a name! So when people are saying things like "Hugh? You dare refuse me?" it sounds very silly :P It's like the word 'Though'. It doesn't sound like tho-uh like it might seem it should. English is stupid :P

So 'Hugh?' should be 'huh?' :P
Lightwavers
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Re: FTL Captain's Edition 1.278/Inf 1.267/EL 1.275

Postby Lightwavers » Sun Aug 09, 2015 1:44 am

I also got:

Patching failed: org.jdom2.JDOMException: While processing "FTL Captains Edition 1.278.ftl:data/events.xml.append (wrapped)", strict parsing failed, then sloppy parsing failed: Error on line 756: At line 756, column 1: Unexpected characters.

When attempting to use the new patch, thinking it would let me continue my save that had a path blocked by a crash nebula. Nope. Is there a way to install the earlier version of CE so that I can actually play? I stupidly deleted the 1.277b version...

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