thatonesungod wrote:I have a crash issue, i have played 2 runs of CE one as noether, one as stealth cruiser b, both times i have reached the final beacon an attempted to jump, at which point the game promptly froze, i reloaded the noether game 3 times and tried to jump to 2 diffrent beacons and the new sector, at on of the beacons the freeze did not occur until i finished the dialogue, i gave up and restarted as the steath cruiser, made it to exit beacon, tried to jump to another beacon, crash, tried to jump out of sector, crash. PLS HELP MEH I WANT TO PLAY THIS GAME
Odd, that hints at some problems with sector loading, which has been stable in CE for some time as far as I can tell... Can you post your mod order? That might help finding the cause of this...
Lightwavers wrote:I am discovering a number of beacons which crash you...
Thanks for reporting in. These might be fixed now.
CE Update 1.278
- On-board Science Lab, On-Board Assembly Line and Cargo Teleporter are cheaper now
- Basic Laser Mark II fire chance increased
- Hull Laser Mark I breach chance increased
- Basic Laser Mark II and Hull laser Mark I price decreased
- Traveling through nano bot clouds now halts the Rebels fleet advance entirely instead of just delaying it
- Teleporter disruption field now allows to apprehend or hire the marooned Slug thief
- Added a missing pre-fight fall-back continue to one of the confined space event in auto sectors (potentially increasing game stability?)
- Added missing pre-fight fall-back continue to a couple nebula events (potentially finally fixing that persisting nebula crash?)
- Pulled recent github grammar fixes and spell-checking