Sleeper Service wrote:
On a slightly different note: I considered whether Zoltans might offer to sacrifice themselves by being turned into fuel when you run out.
That could be interesting, especially considering the "social" outcome of conversing with Zoltans, that can, already, give some fuel, at the price of shortening Zoltan's lifespan by few decades. Albeit I think that 10-20 fuel is too high - 8-12 sounds more balanced (12 fuel is 36 scrap, Zoltan cost 50-60 scrap - we should be "losing scrap" considering that it is "easy" way of running from situation where we just screw things up and ended without fuel).
Albeit, with all this "use rocks to plumb breaches in hull and Engis as a plating" we're entering a grotesque side of the Force, a little. The Zoltan thing seems to work in-lore, the engi might too, but - considering nano-bomb repairs 1 hull - I don't see engi repairing more than 1-2 hull (with his low mass of nanobots), which would be useless thing, anyway.
Biohazard063 wrote:For me it seems more obvious that a few drones would have an easier time distracting an enemy ship rather than an entire fleet.
I guess we all have our different views about this sort of stuff...
Simple answer - balance reasons, It would just be too OP to have possibility to run from rebel fleet/any ship at the cost of few drone parts, as additional benefit of (already quite powerful) drone control. Heck, it could even be abused to "squeeze" one or more beacons from every sector, just by meeting rebel fleet at exit, and running, for low cost. CE's rebel fleet, finally, achieved such menacing firepower, that I stopped to "farm" their cruisers in sector 1-5 (on Hard), deciding that it is not worth the risk - aka, balance of the threat finally achieved sane value, in-lore. Having easy escape would sure destroy this feeling of dread, again.
On a side note - I'm all against "easy ways" to run from situations, where we screw up (out of fuel), like ones proposed in last post. If existing at all, it should be costly and punishing. CE, finally, taught us to care about fuel (like, at all - before hyperspace, i almost NEVER bought any fuel in store), let's not destroy it.
As for Hyperspace Admirals, I also haven't ignore the sign about it - albeit, I must admit, that I got it earlier, due to being Patreon supporter. I'm really excited about it, and keeping my thumbs for you, guys! Actually, I'm wondering how you could make world more aware about the awesome project, without "Early access" or other nonsense. Considering the quality of CE (and the awesomely useful random weapons, starting ships, and flagship), I guess it's going to be a real blast, world deserve to know
On the other hand, I'm sad that I don't have any qualities that would allow me to submit application to the team
Well, will be happy to bugtest during beta, anyway!